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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
Shockwaves?
Are you guys going to use FS2 shockwaves for cap ships? I hope not, i never really liked the look of them. Is it possible to make your own shockwave animation?
[This message has been edited by LAMBO (edited 05-04-2001).]
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05-04-2001 07:23 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Sorry man, most likely they are hardcoded. At least I haven't seen any mods that has different shockwaves.
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05-04-2001 07:39 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
they are most definantly NOT hardcoded... i have my own shockwaves on my system.. look at any screenshots i've taken, the shockwave color on my system is different than the others - and that is no render artifact, i changed the color
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FreeSpace 2: The Babylon Project Effects Nerd and programmer
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05-04-2001 08:03 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
Ewerything's ok as long as those waves move FAST!!!!
Oh... and I never liked to look when somebody blew up. Whose idea was to use so many shockwaves...? Like when Colossus blew up, it was horrible to watch those slow moving spheres. And there was about two dozen of those ugly thingys...
When I started tbl tweaking... Almost first thing I did, was to reduce the number of those youknowhat!
Next I speed them up and now they are fine... 
[This message has been edited by Prophet (edited 05-04-2001).]
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05-04-2001 08:43 PM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
They would look better if the were perfectly round and moved very fast.
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05-04-2001 10:17 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
could be done....i'll have a play at some point but i will probably want someone to rendor something for me to convert
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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
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05-04-2001 10:25 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
I'd like the "Blue" WC: Prophecy shockwaves.. those kicked ass
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FreeSpace 2: The Babylon Project Effects Nerd and programmer
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05-05-2001 01:59 AM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
Actually this is not a hard job to do .
I played around with shockwaves earlier ( and even tried to replace them with a short and bright "bang" ( sphere )
Well , sooner or later we will have a nice wave , so don't be alarmed , guys .
Prophecy uses the 3d effect the 3d-card offers , while FS2 uses a regular ani-file.
We can have whatever we wanna have...
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05-05-2001 09:00 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
quote: Originally posted by Kazan:
I'd like the "Blue" WC: Prophecy shockwaves.. those kicked ass
I've seen a lot of other science fiction shows and films using perfectly spherical full colour spectrum shockwaves. Not scientifically accurate perhaps. But pretty none the less.
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05-05-2001 09:44 AM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
Anyone remember FS1 shockwaves? They were great 
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05-05-2001 10:00 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Yes, FS1 shockwaves are much better than FS2 ones. 
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05-05-2001 11:29 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
i dont have fs1 if someone could upload them to the ftp that would be lovely...icefire !
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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
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05-05-2001 03:11 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
I'm bringing this back up because I wanted to know have you been thinking about this lately...
Will there be better looking shockwaves for our enjoyment in the near future...?
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Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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08-08-2001 05:08 PM |
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Remora
VWBB Admin

Registered: Jul 2000
Location: at a computer. somewhere.
Posts: 1339 |
The standard FS2 ones are still in there in the latest beta I played ... but TBP guys are probably focused on more important things 
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08-08-2001 07:21 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
I like FS2 shockwaves when they go fast, but when the Colossus explodes it becomes - sucky. I don't care what you make of the shockwave but I hope it will be cool 
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08-08-2001 07:45 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Yes, FS1 shockwaves are much better than FS2 ones.
You need some taste man 
We need a new shockwave, yes...but I'd like it to be influenced by what we've seen on B5 if possible and then it needs to be done.
Now what we've seen fairly commonly on B5 (it happens only for a few seconds - but I guess its the atmosphere escaping) is a grey sort of expanding wave (almost distortion like rather than something physical). It shouldn't be as coherent as anything in FS1 or FS2.
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08-08-2001 10:02 PM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
Yes i like the idea of a very subtile, fast moving shockwave. I think little touches like custom shockwaves, and custom damage particle effects(the orange smoke the leaks from damaged ships) will make the mod seem less like a regular freespace 2 mod.
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Last edited by LAMBO on 08-09-2001 at 05:00 AM
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08-09-2001 04:57 AM |
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Phantom
Murdock
Registered: May 2001
Location: Scotland
Posts: 163 |
I'm in the process of making a (non b5) mission and was testing
it to make sure the objectives worked OK. So I just ran it through
at 4x speed, the shockwaves looked MUCH better at that speed.
Having said that so did the large ship movement and beam fire.
It looked more, for want of a better word, realistic.
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08-09-2001 07:41 AM |
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