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KillerManJoJo
I'm New! Laugh At Me!
Registered: Jan 2002
Location: Earth
Posts: 8 |
Pilotable Nova or Hyperion anyone
I mad a Nova and Hyperion useable by the player. Both have EA Plasma Cannon 1s as their primaries, and all turrets work as they should. There is one problem though you cannot use the normal cockpit view in combat because when any powerful shot strikes the hull the game crashes. Anyway I wouldn't imagine someone piloting a nova from a cockpit. Now who wants some.
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01-22-2002 11:55 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Where do you pilot them from then?
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01-22-2002 12:24 PM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Send it to me.
I like to pilot big ships.
jutikka@hotmail.com
To Triggy:
I think it would be from behind view
Last edited by Lady Rose on 01-22-2002 at 12:54 PM
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01-22-2002 12:51 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
That crash is caused by the damage display, that shows the damage caused to your subsystems. The thing is, that the Nova has too damn many turrets to fit in that list, so it crashes.
There's nothing you can do about this, except removing some turrets.
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01-22-2002 12:53 PM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
Make a Sharlin flyable- they never take enough damage for that to be a problem.
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01-22-2002 05:59 PM |
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Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
send it to me as well. I'd like to give it a try. ranger1_ams@hotmail.com Where do you pilot form then? External view? I think you can disable the damage indicator to fix the crash prob.
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aim: jasondan
icq: 95982844
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01-22-2002 06:28 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Ranger1
send it to me as well. I'd like to give it a try. ranger1_ams@hotmail.com Where do you pilot form then? External view? I think you can disable the damage indicator to fix the crash prob.
No, you can't. And even if you could, it wouldn't remove the crashes.
Basically player flyable capships in FS2 are not a good idea, the Whitestar could work, but I don't think anything bigger than that.
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01-22-2002 07:59 PM |
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Mewgen1
Murdock
Registered: Oct 2001
Location: Stevensville, MT
Posts: 142 |
Why not, I dont have anything better to do.
Mewgen1@cs.com
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01-23-2002 01:30 AM |
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darthwoo
Murdock
Registered: Apr 2001
Location: University Park
Posts: 268 |
Oh well why not? Please send me one too if you can: epw111@psu.edu
I don't think the Sharlin would be a very fun pilotable ship, considering that it has no controllable weapons...
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01-23-2002 01:48 AM |
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Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
There is a way pera. Someone ont he VBB some time ago made the Hacate player flyable and I used it. They damage incidator was missing as well when I used it.
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Sheridan's rule #29
"Always make your enemy think you know more than you actually know."
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aim: jasondan
icq: 95982844
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01-23-2002 04:26 AM |
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msmith45
Face
Registered: Jan 2002
Location: Oviedo, Florida
Posts: 65 |
I think some more time SHOULD be spent on flyable capitol ships. that is where the real strategy is. Being the captain of those big monsters. Has anybody in here played Klingon Academy. Man I love how I can watch my ships different systems as they lose or gain back life. Or the shield status around the display of my ship, while my helmsman is yelling in the background: "Aft sheilds hit, down to 20%!!", or being in the middle of a battle and hearing "Primary weapons offline" after just taking a severe hit. while the whole time you are using a digital (keypad) interface to give commands to your bridge crew. I especially love being able to go to the different stations and change all the complex settings and macros to suit how I want the ship to run. Increase sensors to 200%, Overcharge primary weapons to 150%. I spent most of my beginning years in computers with space born fighter type flight sims, Wing commander's 3, 4 & prophecy. While I did have a lot of fun as I grew older it got a little boring just flying and shooting. I wanted the strategy of command. Controlling your ships functions to survive and return for another attack. that's what commanding a capitol ship is all about. Right now the closest it comes to until Star Trek: Bridge Commander comes is Klingon Academy. IF you want to get back down to earth, Sub Command is about as realist as you can get and it operates on a 3dimensional plain as well because of the underwater aspects. but it is a very realistic and hard one to play. The PDF maual on the CD is 308 pages long and some very intense reading. But hey that's what controling one of the big boys is all about.
What is your opinion.
Last edited by msmith45 on 01-23-2002 at 09:53 PM
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01-23-2002 09:50 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
FS2 is NOT a capital-ship combat simulator. The code is different, the engine is different, and it just does NOT work that way.
It was designed and coded to let you fly fighters, and nothing else - because the game was about flying fighters, and nothing else.
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01-24-2002 02:04 AM |
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msmith45
Face
Registered: Jan 2002
Location: Oviedo, Florida
Posts: 65 |
Could something like Klingon Academy be converted over for larger ship combat for B5 possibly. You could change the individual stations, command codes, etc..
Before amyone thinks I'm pushing more on someone than can be handled I am only wondering how feasable it is if somebody had the desire to want to try it. I do not expect anybody to jump out of TBP to act on this whim, I'm just wondering if it is feasable?
Last edited by msmith45 on 01-24-2002 at 05:29 AM
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01-24-2002 05:29 AM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
to put it simply, if you're so keen on flying big fat dirt traps that go down from one bomber wing in one pass, then go convert it yourself with your own team, FS2 is not for capital ships.
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01-24-2002 06:11 AM |
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