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Boron Shark
Face
Registered: Jun 2001
Location: Manchester, UK
Posts: 91 |
Collision Detection
Perhaps this has been mentioned before but I've not been online recently so forgive my ignorance.
I've been creating a few missions of my own (as you do) and in one, a Nova dreadnaught is blocking the path of a Hyperion. Now, normal practice would be for the Hyperion to either go around the Nova or nudge it our of the way. Imagine my surprise when it decided to travel THROUGH it.
Has this just happened to me?
D.
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01-16-2002 12:42 PM |
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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
oh no, it happened with a sharlin and hyperion to me too...
I guess our ships are happy to ramm
and when 2 hyperions were firing at surrounding nial fighters, they were hitting each other most of the time too!
Im guessing its a glitch with the FS2 engine
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01-16-2002 01:50 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
I think his point was, that the ships simply fly throught each other without stopping, this happens to me too.
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01-16-2002 02:03 PM |
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Boron Shark
Face
Registered: Jun 2001
Location: Manchester, UK
Posts: 91 |
The "ramming" happened with the original FS2 ships also. Usually, they just pushed one another our of the way. As Pera mentioned, the Hyperion drifted through the Nova as if it were not there.
Now I'm all in favour of storyline variety, but one involving a phantom Nova dreadnaught is far fetched for even the B5 universe (did I actually just say that?)!
D.
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01-16-2002 02:53 PM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
The last time I played (standard) FS2, in the mission whewre the Orion rams Collossus, it traveled a significant way throiugh the Collossus' hull before finallt exploding.
So it's not just the mod.
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01-16-2002 04:45 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Apparently collission detection isn't perfect. But thats an engine issue rather than a MOD one.
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01-17-2002 01:27 AM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
Bad collision detection is one thing, but it sounds like the ships deliberately went through one another. Those navigators must have the IQs of dandelions...
Last edited by Slasher on 01-17-2002 at 01:41 AM
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01-17-2002 01:36 AM |
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ReaperX3
Face
Registered: Oct 2001
Location:
Posts: 60 |
Wait, I know what happened.....
Pilot of Nova; Sir We're about to be Rammed.
Captain og Nova; engage phantom Drive!!!!
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Last edited by ReaperX3 on 01-17-2002 at 01:56 AM
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01-17-2002 01:49 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
You didn't want to Hyperion ramm to Nova, right?
Easy way to stop it make a extra waypoint above(or below) Nova or its waypoint. In that way Hyperion should go around of Nova.
I have noticed that "phantom" thing also. I was really suprised when Deimos went trough Hatseheptup.
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01-17-2002 03:00 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
you think thats odd, in one of my regular FS2 missions, a ravana dug its "claws" right into an Orion, head to head and kept firing the whole time.
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01-19-2002 06:52 AM |
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ShadowBoy
Face
Registered: Nov 2001
Location:
Posts: 118 |
I don't know..... I've seen some massively weird stuff. Like a nova firing throuh itself to hit it's target, phantom beam weapons which pass through a target without so much as scratching the paint job.......
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01-19-2002 07:02 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
I have seen really weard thing in one of my TBP mission. Sharlin firing trough of a other Sharlin in order to hit in Hyperion and odd thing was that other Sharlin weren't event hurt by that, but Hyperion were valporized. But unfortunantly this happend only once.
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01-19-2002 08:46 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I think FS2 has quite a few "cheats" in it with regards colission detection and so on; but as these make the game run faster it's not too bad a problem..
The main thing that's been noticed here is that capship collisions are not checked for by the game, or at least not at full detail.
(ie fighters and weapons are the only things checked to see if they collide with anything.)
The "beam passing through other ship" is a related problem - apart from the target ship, only fighters appear to be being checked to see if they're colliding with a beam. Indeed, beam turrets can fire through the ship that's firing them as well.
The turrets will not fire if they don't have line of sight though, so this glitch will be very rare.
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01-19-2002 01:51 PM |
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Analazon
Face
Registered: Apr 2001
Location: USA
Posts: 97 |
Weirdest things that happen to me is that an elysium turns around, and docks backwords, so that it went into the ship. Same thing happend with a fenris trying to dock with an arcadia. I don't think this happened in fs1, but correct me if I'm wrong.
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01-20-2002 05:52 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Oh...it did!
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Volition Watch Project Manager
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01-20-2002 03:42 PM |
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ReaperX3
Face
Registered: Oct 2001
Location:
Posts: 60 |
I heard there is a way to turn it on for Cap'Ships
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01-20-2002 05:57 PM |
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