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Ace
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The wonder of planets...



Originally The Babel Effect was to feature only new planet backdrop bitmaps. However new high-resolution planet models will be found in some missions, and overall they're seamless with the standard bitmaps except more depth and detail for those special missions (Even Venom was amazed from this little sample)

Note: This is *not* the same type of planet as in The B5 TC, this is an actual sphere as opposed to a flat plane with tiled bitmaps.

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Old Post 12-01-2001 04:39 AM
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IceFire
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Looks awesome Ace. I'll assume that smoothing will be on

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Old Post 12-01-2001 05:56 AM
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Ace
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No, I like jagged edges and ugly polygons

Kidding aside, the various planets also have a very slight rotation to them, and it very much helps the ringed planet effects...

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Old Post 12-01-2001 08:32 AM
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Zeronet
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Seriously good!

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Old Post 12-01-2001 01:03 PM
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IceFire
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How does the ringed planet look?

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Old Post 12-01-2001 08:04 PM
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venom2506
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quote:
Originally posted by IceFire
How does the ringed planet look?


Yes, I want to know too

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Old Post 12-01-2001 08:43 PM
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aldo_14
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Very nice, but where did you get the texture from?

I've been looking for some.

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Old Post 12-01-2001 09:45 PM
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IceFire
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Looks like Lunar Cell to me.

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Old Post 12-01-2001 10:26 PM
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Shrike
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A 32 kilometer planet? Pretty small.

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Old Post 12-02-2001 12:36 AM
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Ace
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The actual model will be resized soon, with smoothing added

This planet is a few simple fill functions with cloud maps done in Lunarcell with shadow effects added for more depth.

More detail will be on the actual planets getting used. Lunarcell though is good for perliminary texture effects, but a lot of touchup/layers are needed before you get a photorealistic planet.

BTW, if anyone knows where to find any high-res Earth maps which can be tweaked with cloud and shadow layers, please send over some links. (I've done some searches to no avail)

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Old Post 12-02-2001 03:04 AM
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IceFire
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You could probably pull some satelite generated clouds from Lunar Cell and apply them separately.

How big are the planets going to be. I'm willing to bet they weren't all that huge in StarLancer, but at the right size anything will work.

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Old Post 12-02-2001 04:50 AM
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Ace
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The final size right now planned should be about to real scale, however the 32km versions are easier to work with and in testing no difference can really be seen between the two. (though it's a fraction of the real size, it doesn't scale much differently when you "fly close" to it, and it can have the sensor info turned off so that players don't realize how small it is)

Currently I am using the realclouds option with shadows added since it gives a very nice effect.

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Old Post 12-02-2001 05:40 AM
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AdmiralAbaht
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Is the planet able to be bombarded?

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Old Post 12-02-2001 07:24 PM
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Ace
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Yup, and debris maps can be used to give the "burning world" look.

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Old Post 12-02-2001 08:04 PM
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Shrike
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Or exploded world.

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Old Post 12-03-2001 12:51 AM
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IceFire
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So, Ace, you going to show us these planets in-game?

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Old Post 12-04-2001 07:59 PM
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Shrike
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Don't forget to give the planets a real big shockwave when they blow up.

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Old Post 12-04-2001 09:27 PM
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IceFire
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What, you planning on blowing one up with a Subach?

How about an ML-16

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Old Post 12-04-2001 09:42 PM
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Ace
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Put enough juice behind an ML-16 and you can do anything

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Ace
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Old Post 12-05-2001 12:52 AM
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Shrike
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quote:
Originally posted by IceFire
What, you planning on blowing one up with a Subach?

How about an ML-16

Nah, I was actually thinking about..... uh...... using the conversion matrix on one.

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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

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Old Post 12-05-2001 08:06 AM
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