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ShadowBoy
Face

Registered: Nov 2001
Location:
Posts: 118

Is it possible.....

Is there any way you can install your mod and still have access to the original freespace 2 ships in FRED 2?

I have a pretty cool crossover campaign planned, and it would be extremely happy if it could be done.

The very basics of the plot is that the humans and the minbari were quite happily beating the snot out of each other, when all of a sudden, the shivans decide they will rudely interrupt a major battle by disintegrating a few Sharlins, then turning around and fragging the EA forces.

Yes, basically it would be similar to the Terran-Vasudan war, but a fair bit more psychotic.

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Old Post 12-07-2001 07:50 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Unhappy

That was nice idea but.
In theory you could do that. With Derelich camp(or was it Warzone) comes MOD disabler which allows to use orginal ships and their tables. This works well in FRED2.

But in reality thats impossible you see that you'll have MOD on when you play TBP. But in other hand you are able to add FS2 ships in MOD just copy their data from FS2 tables and paste them in TBP tables all weapons and ships. So you can use them. But remember that FRED2 can have max. 75-135 ships in use (am I correct?).

So its little hard to do, but it can be done.

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Old Post 12-07-2001 08:10 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Lady Rose
That was nice idea but.
In theory you could do that. With Derelich camp(or was it Warzone) comes MOD disabler which allows to use orginal ships and their tables. This works well in FRED2.

But in reality thats impossible you see that you'll have MOD on when you play TBP. But in other hand you are able to add FS2 ships in MOD just copy their data from FS2 tables and paste them in TBP tables all weapons and ships. So you can use them. But remember that FRED2 can have max. 75-135 ships in use (am I correct?).

So its little hard to do, but it can be done.



There is no such thing as a ship limit.

Only the ship.tbl file can't be over 300kt in size, or it doesn't work.
So if you remove ship descriptions and other crap, you can place much more ships there.

Last edited by pera on 12-07-2001 at 09:27 AM

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Old Post 12-07-2001 09:05 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

yes, this could be good fun

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Old Post 12-07-2001 09:48 AM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

Actually not. These universe crossover things have NEVER been a good idea.

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Old Post 12-07-2001 10:35 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

This forum is very good at coming up with ideas that suck.

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Old Post 12-07-2001 10:56 AM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

´yeah it would suck


cause if u put a sharlin and a persay moloch into battle the sharlin would kill the moloch in 30 seconds LOOK AT THE BEAMS

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Old Post 12-07-2001 11:27 AM
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IceFire
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Registered: Jul 2000
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Its more the fighters that would be trouble. A single Serapis could outmanuver and destroy a whole squadron of StarFuries.

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Old Post 12-07-2001 02:22 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Hey, if somebody wants to try a project like this, let them. If the end result sucks then so be it but who are we to pre-judge someone's hard work?

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Old Post 12-07-2001 03:40 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
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I'm with Triggy - give it a shot.

However, Skullar has a point. Precedence for these type of crossover campaigns says they tend to be pretty bad.

Still, if you want to, go for it. I wouldn't want to be a T-bolt pilot going after a Dragon, though...

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Old Post 12-07-2001 04:18 PM
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ShadowBoy
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Registered: Nov 2001
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I understand I'd have to do some serious balancing to make it work, but all that can be done by tweaking power levels. Thanks for your help, though, even the negative feedback.

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Old Post 12-07-2001 07:02 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by ShadowBoy
I understand I'd have to do some serious balancing to make it work, but all that can be done by tweaking power levels. Thanks for your help, though, even the negative feedback.


All you have to do is give the EA weapons some damage against shields. It's just like fighting thirdspace squids

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Old Post 12-07-2001 07:10 PM
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IceFire
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Registered: Jul 2000
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They do have some damage vs shields....I left that in for a number of reasons, but its not the same effectiveness that FS2 weapons enjoy.

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Old Post 12-07-2001 07:36 PM
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