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ShadowBoy
Face
Registered: Nov 2001
Location:
Posts: 118 |
Is it possible.....
Is there any way you can install your mod and still have access to the original freespace 2 ships in FRED 2?
I have a pretty cool crossover campaign planned, and it would be extremely happy if it could be done.
The very basics of the plot is that the humans and the minbari were quite happily beating the snot out of each other, when all of a sudden, the shivans decide they will rudely interrupt a major battle by disintegrating a few Sharlins, then turning around and fragging the EA forces.
Yes, basically it would be similar to the Terran-Vasudan war, but a fair bit more psychotic.
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12-07-2001 07:50 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
That was nice idea but.
In theory you could do that. With Derelich camp(or was it Warzone) comes MOD disabler which allows to use orginal ships and their tables. This works well in FRED2.
But in reality thats impossible you see that you'll have MOD on when you play TBP. But in other hand you are able to add FS2 ships in MOD just copy their data from FS2 tables and paste them in TBP tables all weapons and ships. So you can use them. But remember that FRED2 can have max. 75-135 ships in use (am I correct?).
So its little hard to do, but it can be done.
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12-07-2001 08:10 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Lady Rose
That was nice idea but.
In theory you could do that. With Derelich camp(or was it Warzone) comes MOD disabler which allows to use orginal ships and their tables. This works well in FRED2.
But in reality thats impossible you see that you'll have MOD on when you play TBP. But in other hand you are able to add FS2 ships in MOD just copy their data from FS2 tables and paste them in TBP tables all weapons and ships. So you can use them. But remember that FRED2 can have max. 75-135 ships in use (am I correct?).
So its little hard to do, but it can be done.
There is no such thing as a ship limit.
Only the ship.tbl file can't be over 300kt in size, or it doesn't work.
So if you remove ship descriptions and other crap, you can place much more ships there.
Last edited by pera on 12-07-2001 at 09:27 AM
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12-07-2001 09:05 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
yes, this could be good fun
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12-07-2001 09:48 AM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
Actually not. These universe crossover things have NEVER been a good idea.
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12-07-2001 10:35 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
This forum is very good at coming up with ideas that suck.
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12-07-2001 10:56 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
´yeah it would suck
cause if u put a sharlin and a persay moloch into battle the sharlin would kill the moloch in 30 seconds LOOK AT THE BEAMS

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12-07-2001 11:27 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Its more the fighters that would be trouble. A single Serapis could outmanuver and destroy a whole squadron of StarFuries.
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12-07-2001 02:22 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Hey, if somebody wants to try a project like this, let them. If the end result sucks then so be it but who are we to pre-judge someone's hard work?
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12-07-2001 03:40 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
I'm with Triggy - give it a shot.
However, Skullar has a point. Precedence for these type of crossover campaigns says they tend to be pretty bad.
Still, if you want to, go for it. I wouldn't want to be a T-bolt pilot going after a Dragon, though...
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12-07-2001 04:18 PM |
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ShadowBoy
Face
Registered: Nov 2001
Location:
Posts: 118 |
I understand I'd have to do some serious balancing to make it work, but all that can be done by tweaking power levels. Thanks for your help, though, even the negative feedback.
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Blessed be the Lord, my Rock, who trains my hands for war, my fingers for battle. -Psalm 144:1
May He be with our troops, as they defend others' right to freedom.
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12-07-2001 07:02 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by ShadowBoy
I understand I'd have to do some serious balancing to make it work, but all that can be done by tweaking power levels. Thanks for your help, though, even the negative feedback.
All you have to do is give the EA weapons some damage against shields. It's just like fighting thirdspace squids 
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12-07-2001 07:10 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
They do have some damage vs shields....I left that in for a number of reasons, but its not the same effectiveness that FS2 weapons enjoy.
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Volition Watch Project Manager
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12-07-2001 07:36 PM |
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