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Omega Squadron
I'm New! Laugh At Me!
Registered: Nov 2001
Location: Canada
Posts: 11 |
About the next release...
I liked The Babylon Project mod and everything but I wish more time had been spent on making new and more ships and missions instead of the whole interface. I do like the menu in the game, but the missions and ships mean alot more to me than what the buttons look like in the main screen.
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'LETS TAKE EM ALL OUT'
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11-30-2001 04:10 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
I guess you didn't know that we spent the better part of 2 years figuring out and building the ships.
It WILL NOT take that long for the second release but building ships was definately the primary focus of the MOD before, now, and will be in the future.
The interface work credit goes to CptWhite and Skullar....neither who actually make model meshes (but do texture models from time to time).
Compaired to the research and development time spent on ships, the interface was quite a bit less. It was of course a grand effort, but comparatively it was not a primary focus. Don't think for a second that we did an add/subtract move where the interface beat out a ship model.
This is not the case.
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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11-30-2001 04:24 AM |
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Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
I have a couple of questions about 2 of the models. Have you guys figured out any possible way to fix the on turret on the top of the Nova that doesn't move? I noticed there are no barrels(just a dome) on the turrets on the side of the Hyperion. Will that be fixed as well?
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11-30-2001 07:57 AM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
Yeah that's right Ice.
Except CptWhite and me NO ONE bothered about the Interface. The first release wasn't intended to contain a long and fascinating campaign..... we just made it so there finally WAS something available for the public. Ice and Darkblade wrote 5 missions ( not a big job ) over night and we put this thing together with more or less difficulty.
Release 1 is rather a tech demo , we will have FAR MORE story-heavy releases in the future....
I just say :
- Drazi campaign
- ISA-Centauri conflict
- The EA Civil War ( yeah, that's my baby )
- The thirdspace campaign
- other cool stuff that escapes me at the moment.
Oh by the way , how about storyboard-writing yourself ? 
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11-30-2001 11:38 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Ranger1
I have a couple of questions about 2 of the models. Have you guys figured out any possible way to fix the on turret on the top of the Nova that doesn't move? I noticed there are no barrels(just a dome) on the turrets on the side of the Hyperion. Will that be fixed as well?
No, FS2 engine doesn't allow those things to rotate.
And skullar:
A thirdspace campaign? huh?
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11-30-2001 11:50 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
can u guy's make a different hud for the bluestar cause it is the most vorlon and HIGH tech thing that will be flyable so can u peeps think of a really cool hud for the bluestar would be nice 
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11-30-2001 12:49 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
No because FS2 does not support ship specific huds.
One and same hud is used on all ships.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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11-30-2001 01:01 PM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
There are ideas for a campaign dealing with the thirdspace aliens, here it is :
- classified -
I will eventually move on to this when I finished the EA Civil War campaign : Then I will see if the community likes my style or not. If they do I will write another campaign script. If not , I get back to texturing and write another campaign script later when they all forgot I did a bad job.
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Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
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The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
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11-30-2001 03:56 PM |
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hansioux
Face
Registered: Sep 2001
Location: USA
Posts: 75 |
Wow.... no one got mad at the "another hud" question....
obviously everyone's less stressed...
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11-30-2001 04:11 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Wow.... no one got mad at the "another hud" question....
obviously everyone's less stressed...
It just hasn't been asked recently, I'm stressed as hell 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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11-30-2001 05:59 PM |
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584 |
me too 
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11-30-2001 06:22 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
i got stressed a little when a read the hud thing, but then i thought, nah id rather flick bogeys at skullar than reply, but then after your comment i felt compelled to post and tell you i was a little stressed 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
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11-30-2001 07:10 PM |
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