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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

Question Earth Atmosphere Model

Does anyone know if there will be any more like that? I liked that idea. Not necessarilly Earth, any planet.

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Old Post 11-10-2001 09:12 PM
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CptWhite
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Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

i have plans for a mars

but its all about if i can get high res maps of the planet

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Old Post 11-10-2001 09:14 PM
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IceFire
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Registered: Jul 2000
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And making high-res planets aint a piece of cake either. That would take some seriously professional artists hours apon hours to do

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Old Post 11-10-2001 09:16 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

can you get the nasa pics - they scanned the entire surface of mars quite methodically

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Old Post 11-10-2001 09:33 PM
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venom2506
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Registered: Apr 2001
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Posts: 495

yes, but it cost quite some bucks...

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Old Post 11-10-2001 10:15 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by CptWhite
i have plans for a mars

but its all about if i can get high res maps of the planet



My knowledge of B5 is virtually non-existent, but isn't that where they found a buried Battlecrab / shadow ship?

I'm sure you can find some decent astronomical piccies - somewhere.


EDIT: actually, i think Jonskowitz is working on a Terrain model for the Marianas trench on Mars.....

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Last edited by aldo_14 on 11-10-2001 at 10:25 PM

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Old Post 11-10-2001 10:23 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
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Yup, in Messages from Earth (Season 3, the one before Point of No Return and Severed Dreams) Dr. Whatshername told everyone of a Shadow ship (a battlecrab) they discovered buried beneath the Martian soil. As they were digging it up another Shadow vessel came in, finished the job, and the two ships flew off into space happily ever after. Garibaldi was also witness to the unhistoric event and recovered a partially burnt (?) Psi-Corps badge at the excavation site. Dr. Whatshername also stated that the other members of the team that partially dug up the battlecrab were dead or had disappeared into a gaping plot hole.

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Old Post 11-10-2001 10:34 PM
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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

Red face BAH!

I thought EVERYONE knew where to get planet maps! Sheehs, try here, and go to mars.
resolutions up to 6000 pixes wide.
http://gw.marketingden.com/planets/mars.html

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Old Post 11-11-2001 12:54 AM
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Zeronet
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Registered: Feb 2001
Location: England
Posts: 632

Be fun if you could fly down trenches and fire at buildings(like a spacestation in FS2 proper but made like a building).

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Old Post 11-11-2001 01:46 AM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

quote:
Originally posted by Zeronet
Be fun if you could fly down trenches and fire at buildings(like a spacestation in FS2 proper but made like a building).


Couldn't you make buildings part of the model? Then you could destroy them as you would a radar thing on the Colossus or something.

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Old Post 11-11-2001 04:04 PM
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aldo_14
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Registered: Jul 2001
Location: Glasgow, Scotland
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quote:
Originally posted by Hudzy


Couldn't you make buildings part of the model? Then you could destroy them as you would a radar thing on the Colossus or something.



or as docked objects...... or use a cloud plane so you can fly up into the cloud base, etc.

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Old Post 11-11-2001 04:46 PM
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Pez
Face

Registered: Jul 2000
Location: Stockholm, Schweden
Posts: 76

I tried making earth into FS2 (inspired by the TBP model) and it looked ok. But the closer I got to earth the more texture glitches i saw. Anyone know if you could do something about the texture glitches.

[url=http://members.fortunecity.com/apanola/earth01.jpg]Earth at distance.[/url]

[url=http://members.fortunecity.com/apanola/earth02.jpg]Earth close pic with glitches.[/url]

Pez

Last edited by Pez on 11-11-2001 at 06:24 PM

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Old Post 11-11-2001 06:19 PM
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Zeronet
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Registered: Feb 2001
Location: England
Posts: 632

I was thinking of the buildings, yes being docked into the ground.

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Old Post 11-11-2001 08:32 PM
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Hudzy
Murdock

Registered: Oct 2001
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If they were seperate models, wouldn't that decrese the amount of actualy ships you could have. Especially if there were a lot of buildings?

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Old Post 11-12-2001 05:37 PM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

I can almost hear Icefire saying:

Did you see it in FS2?

hehe.

Intrigueing Idea, and with a Geforce 2/3 I think you could get smooth gameplay too. My concern is, how BIG are you gonna make it? there probably will be restrictions and what if you reach the edge? it'll look wierd. Unless you really CAN make it very big.

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Old Post 11-12-2001 06:02 PM
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Ace
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Registered: Jul 2000
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You can build it like a Descent 3 level's outdoor areas. (i.e. bordered by mountains, and a dome using invisible.pcx which prevents you from flying out of the region)

Docking models to the ground would be a good trick.

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Old Post 11-13-2001 01:02 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

although only one ship can dock to one other ship. I can't deny that such things are technically possible in the Freespace 2 engine, but without access to the source, planetary environments are very improbable in the engine.

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Old Post 11-13-2001 02:14 AM
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Edwin
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Registered: Sep 2001
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you cold make a humongus space station(like the Death Star in Star Wars) and make all kinds of pointless subsystems as buildings, and texture it like a planet.

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Old Post 11-13-2001 04:25 PM
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Xaphod_x
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and experience the wonders of 2 fpw (frames per week)

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Old Post 11-13-2001 04:29 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

Not if you've got a P4 2GHz.

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Old Post 11-13-2001 07:03 PM
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