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TheEXone
Face

Registered: May 2001
Location: Miami,Fl, USA
Posts: 49

Whitestar: Fighter or Capship?

I was wondering what the whitestar was going to be set up as.

I have done some tests and it manuvers well as a fighter, but it also is very clumsy due to its size. As a capship it can have real beams and weapons, but it will just follow a strait path to the target.

What is the team going to do about this? it seems that in freespace there is nothing setup to deal with a very manuverable and fast capship.

On a side note, does anyone know how to make turrets only fire forward? If I change the arc below 180 then the turrets are corrupted.

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Old Post 11-01-2001 08:21 PM
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mobvekhar
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Registered: Oct 2001
Location: Netherlands
Posts: 256

Well, They said that it won't be flyable, so I guess it's gonna be a capship

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Old Post 11-01-2001 08:37 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

We have planned it to be a bomber.
Main beam is a turret like in Medusa or Ursa.
So it will maneuver like a fighter but can also use heavy weapons.

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Old Post 11-01-2001 08:40 PM
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pera
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Registered: Apr 2001
Location: Finland
Posts: 576

Hey, you can make it maneuverable AND have beam turrets. Just set its flag as "bomber".

And I hope I understood that one right, you have tested a whitestar? Was it a Homeworld-mod ship?

Damn, Mr.Fury was faster.

Last edited by pera on 11-01-2001 at 08:42 PM

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Old Post 11-01-2001 08:41 PM
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LAM3O
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Registered: Oct 2001
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Good idea making it a bomber, how fast do you think it will go?

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Old Post 11-01-2001 09:23 PM
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pera
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Registered: Apr 2001
Location: Finland
Posts: 576

I'd make it go about 50-60m/s, that's pretty much for a ship that large, but I think Sheridan has mentioned that "He has never seen a ships that can keep up with a Whitestar going at full burn", which would mean that the whitestar is the fastest ship in B5.

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Old Post 11-01-2001 09:31 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Hard to say as it is not done yet.
But estimate is about as fast as Aurora.

Edit: Yes, Whitestar is the fastest ship class in the service of Interstellar Alliance. But it's not the fastest ship in the B5 universe.

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Last edited by Mr. Fury on 11-01-2001 at 09:33 PM

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Old Post 11-01-2001 09:31 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

fast my friends fast most fighters cant catch it i think but here comes the balancing thing again

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Old Post 11-01-2001 09:32 PM
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mobvekhar
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Registered: Oct 2001
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Perhaps it's possible to make it as fast as a Nial (or a Sentri, don't know which is faster)

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Old Post 11-01-2001 09:54 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
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It's possible to make it go as fast as Nial or 999m/s but what's the point in that? We have to balance it. It will be fast and balanced, we don't know yet how fast, but fast enough.

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Old Post 11-01-2001 10:01 PM
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Drahkas
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Registered: Jul 2001
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but if it's a bomber... beam turrets can't target it can they?

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Old Post 11-01-2001 10:33 PM
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Pirk
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quote:
Originally posted by Drahkas
but if it's a bomber... beam turrets can't target it can they?


Why wouldn't they be able to do that?

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Old Post 11-01-2001 10:40 PM
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NiceTry
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Registered: Oct 2001
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I was hit by a beam while flying a starfury, so shouldn't a beam be able to hit a bomber?

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Old Post 11-01-2001 10:57 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

the cap ships main beams like diemos front green beams they wont shoot fighters and if its a bomber then its flyable and can u make the beam cannon on it to fire only straight forward and at cap ships then itll be aok

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Old Post 11-01-2001 11:32 PM
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Triggy
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Registered: Oct 2001
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About as fast as the Starfury should be roughly correct because although a Starfury can go fast, it can't sustain that speed for long, unlike the Whitestar. IMO the Whitestar should have a top speed of around 60-80 m/s (in game terms).

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Old Post 11-01-2001 11:37 PM
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Ranger1
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Registered: Mar 2001
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Ok I have a question then. If it is going to be a bomber how are other cap ships supposed to shoot it with their main beams? I thought the main beams only shoot at other cap ships.

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Old Post 11-01-2001 11:42 PM
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Drahkas
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Registered: Jul 2001
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that is exactly what i was trying to say

the cap ship beams cannot target fighters or bombers

if you were hit by a beam then it was on accident, or an anti fighter beam.

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Old Post 11-02-2001 04:47 AM
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ivanenski
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Registered: Jun 2001
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here's a possibility. Make the White Star's main beam an anti-fighter beam in the weapons table. Anti-fighter beams are used against both fighters and capital ships in the game. Only problem is if you make it powerful enough to harm a capital ship to any degree, one hit will spell doom for your own fighter. I dunno, solution may be, for game-play's sake (not accuracy) to give the White Star more than one beam. One powerful beam for use against other capital ships, and another smaller one for fighters. If possible they can be made to fire from nearly the same point. Therefore the illusion would be that the White Star is firing one type of beam from one weapons point, just as differing power levels. One major setting and big beam for use against large ships, and another smaller, rapid fire beam for use against fighters. Well that's my idea, hopefully no one else already brought it up, I didn't look very closely.

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Old Post 11-02-2001 05:08 AM
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Edwin
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Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originaly said by John Sheridan
I have never seen a ships that can keep up with a Whitestar going at full burn"


he's right to. the only two things that stand a chance of catching a White Star is either a Shadow Battlecrab or a Vorlon Star Dreadnought.

And if you put the two both chasing a W.S. They would be too busy beating the hell out of ech other to give a **** about the what the White Star is doing.

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Last edited by Edwin on 11-02-2001 at 05:15 AM

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Old Post 11-02-2001 05:13 AM
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Phantom
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Registered: May 2001
Location: Scotland
Posts: 163

quote:
Originally posted by ivanenski
here's a possibility. Make the White Star's main beam an anti-fighter beam in the weapons table. Anti-fighter beams are used against both fighters and capital ships in the game. Only problem is if you make it powerful enough to harm a capital ship to any degree, one hit will spell doom for your own fighter. I dunno, solution may be, for game-play's sake (not accuracy) to give the White Star more than one beam. One powerful beam for use against other capital ships, and another smaller one for fighters. If possible they can be made to fire from nearly the same point. Therefore the illusion would be that the White Star is firing one type of beam from one weapons point, just as differing power levels. One major setting and big beam for use against large ships, and another smaller, rapid fire beam for use against fighters. Well that's my idea, hopefully no one else already brought it up, I didn't look very closely.


I think, and I could be wrong about this, that what they were
talking about was the problem with capships not being able
to use their beam weapons against the whitestar, not the
whitestar's beam weapon.

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Old Post 11-02-2001 09:42 AM
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