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hansioux
Face
Registered: Sep 2001
Location: USA
Posts: 75 |
About the beam turrets on Sharlins
Just for the funness of the game, and just in case when the
mission doesn't require us to run away.
Isn't there just a little too many of those freaking beam turrets
on the sharlins?
there's like... 15 or something all over the ship.
Unless the players will always be running away from the enemy
otherwise with all those beam turrets it will be hard to disable
a sharlin in a "not running away mission." Even with 3 squades
of fighters and those dumb missiles and no return fire, it took
about twenty minutes to take out just the turrets...
In freespace 2, even though in the end we are running away from
the shivans, but there are missions where we went forth and
destoryed a few of them.
(ok, I know the only sharlin destroyed by EA was BlackStar...
with a tactical nuke..... which someone did a nice custom mission
, thanks to him. But... It's just not fun if in every mission the
players just keeps running for our lives.)
there hasn't been a new custom mission for days *_*....
and my fred2 skills is not good enough to do anything good :P
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10-27-2001 12:46 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
Well, I think the "real" Sharlin has like 17 turrets, and rememer that starfuries are not supposed to have a chance against Sharlins, that's the way it is in the show. Of course Minbari are way less powerful in the Mod that in the show, but if you changed everything then it just wouldn't be B5.
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10-27-2001 12:51 PM |
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hansioux
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Registered: Sep 2001
Location: USA
Posts: 75 |
of course, starfuries alone should get their @$$ kicked.
but I wish there's a change we can go for a difficult mission
and actually win. (with the help of cap-ships....)
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10-27-2001 01:02 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
You only need one or two capital ships to "distract" the Sharlin while around 20 Starfuries can take out all of the turrets if you're careful. Try it, if you have a dedicated strike with missiles then it can be done 
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10-27-2001 01:25 PM |
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hansioux
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Registered: Sep 2001
Location: USA
Posts: 75 |
quote: Originally posted by Triggy
You only need one or two capital ships to "distract" the Sharlin while around 20 Starfuries can take out all of the turrets if you're careful. Try it, if you have a dedicated strike with missiles then it can be done
doubt it... maybe provided with no enemy fighters,
but still... 2 EA cap ship? They won't last 3 minutes
against those freaking beams, and that's what I am
talking about...
I think this part of the mgame needs some balancing
for the full earth-minbari war release.
the war did last 3 years... and those less "real" victories
are perfect missions.
but... seems like it can't be done with the minbari beams
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10-27-2001 01:33 PM |
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Assassin
Face
Registered: Oct 2001
Location: England
Posts: 80 |
At the moment I am working on a mission that will actually destroy a Sharlin Warcruiser!
It opens with Alpha and Beta rushing into the mission from a nearby asteroid field just as a Sharlin finishes off an EA Fleet and jumps out. There are some surviving shuttles and support ships around, and you escort them back to the asteroid field. One of the freighters is full of fuel and explosives, and the plan is to make the distress call, then ram the freighter into the Sharlin. This happens, and then the Sharlin is damaged a FAIR FEW OF THE FORWARD BEAM TURRETS are knocked out. Then a Hyperion comes in to rescue the convoy, and a battle starts. You must save the Hyperion and finish off the Sharlin... and you actually will be able to!
However, afterwards, another Sharlin jumps into the area and annihilates all remaining craft, but still you do get to destroy a Sharlin!
Anyway, due to real life and homework, you can't expect this mission too shortly 
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10-27-2001 04:50 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
the real sharlin (canonical source) has 23 turrets, each turret has mulitple firepoints of different types
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10-27-2001 05:19 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
In reality, the Sharlin should be able to smoke your StarFury in a single hit.....and it fires incredibly fast anyways so you'd smoked multiple times.
No, we balanced the Sharlin down a bit.
I did make a mission where a couple of Novas jumped in at close range in the rear and took out the back turrets and did alot of damage.
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10-27-2001 05:26 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
Even though the minbari ships were 'downgraded' they will still beat the crap out of EA ships. I have made some mission were several EA capital ships get smoked by a couple of sharlins, the same is valid for nials . if you fly on one youll realize youll be able to shoot down starfuries by just doing little more than aiming at them. with T-bolts it will be more balanced but still...
Last edited by haderak on 10-27-2001 at 08:45 PM
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10-27-2001 08:42 PM |
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ivanenski
Murdock
Registered: Jun 2001
Location:
Posts: 122 |
I made a mission using 1 Sharlin, 1 Tinashi, and multiple wings of Lintira's(?) and Nials. EA forces had 1 Hyperion, 2 Nova's, and 2 Olympus'. EA forces succeeded in destroying all Minbari vessels for the loss of both Nova's and the Hyperion. For some reason though sometimes one or both of the Nova's survive. Sometimes the whole EA fleet survives! It's wierd. I think it's those new weapons I gave the Nova (orange pulse cannons) and increased rate of fire for all EA capital ship weapons. It's funny watching Nials attack the Novas, one shot from a Nova and it's all over, lol. By the way, used the new weapons graphics for the Nial's Neutron cannons that someone posted on here, very nice indeed.
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10-28-2001 12:27 AM |
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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
"running away mission"
lol! I like that.... your standard Earth-Minbari war mission
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10-28-2001 01:00 AM |
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LAM3O
Murdock
Registered: Oct 2001
Location:
Posts: 189 |
I can't wait to see the complaints of unbalanced gameplay when the shadows show up.
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10-28-2001 01:36 AM |
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hansioux
Face
Registered: Sep 2001
Location: USA
Posts: 75 |
Well... Shadows' warships was destroyed may times on the
show. Maybe there were out numbered or tricked, or telepath
was present. Anyway, it doesn't seen as impossible to defeat
a Shadow crab as to destroy a sharlin..... At least that's what it
seems like in the show.
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10-28-2001 12:07 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Except that the Shadow Battlecrab will probably almost outspeed your fighter and outshoot a Sharlin.
Not sure what we're going to do to make the Shadow's beatable.
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10-28-2001 02:08 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
I got a working battlecrab wich vapourizes all fighters in one zap, and destroys cap sips in less than 30 secs.
And I found a way to destroy them. If the turret on the battle crab can be destroyable a few wings of fighters can attack it and perhaps the player gets a shot at it before it zaps you, when the beam turret is destroyed you can call in every fighter and shoot it down. nevertheless youll pay dearly in friendly casualties this kind of manuever. Theres allways a downside of everything... 
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10-28-2001 05:49 PM |
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Cr@zYdAvE
Murdock
Registered: Apr 2001
Location: Burnley England
Posts: 177 |
quote: Originally posted by IceFire
Except that the Shadow Battlecrab will probably almost outspeed your fighter and outshoot a Sharlin.
Not sure what we're going to do to make the Shadow's beatable.
There is a way, on b5 telepaths could slow down a lot or disable a battle crab, so when a certain ship jumps in the battlecrab could be told to slow down and certain weapons on it could be disabled.
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10-28-2001 06:26 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
To represent certain ships having telepaths you could have events where if distance to these ships from the Battlecrab gets below a certain value then the Shadow's speed decreases, etc. This may nesessitate a lot of events in larger battles but should work.
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10-28-2001 07:00 PM |
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hansioux
Face
Registered: Sep 2001
Location: USA
Posts: 75 |
Well, fighter the shadows, the story must involve
telepath... that's how it is in the show, and the only
way to defeat the shadow.
I think since this is a mod, the storyline doesn't have
to follow the show exactly, that loses the point. Most
of the time the missions should take us to a battlefield
away from the TV series and link them up to create the
epical atmosphere.
I am waiting for the Earth Civil War release.
That's what hooked me on to B5 in the first place.
Can't wait to fly on earth orbit and hear the line
"we are here to put president Clark under arrest!"
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10-29-2001 03:32 AM |
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LAM3O
Murdock
Registered: Oct 2001
Location:
Posts: 189 |
quote: Not sure what we're going to do to make the Shadow's beatable.
Simple, you don't. Unless in later releases were're fling vorlon fighters, i don't think the shadows should be touchable(unless you script in some telepath jamming, which i'm sure you will).
Last edited by LAM3O on 10-29-2001 at 06:17 AM
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10-29-2001 06:16 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
There is quite a lot of leeway to include battles with the Shadows and with the Vorlons. Don't forget that the Shadows attacked covertly at first, and often against small groups of fighters of one or two capital ships so there is a lot or room to include many non-show battles. 
As for the Vorlons, there were a lot of combats involving Vorlon ships when they went on the rampage in season four. There would have been smaller Vorlon fleets and last ditch battles to try to turn the tide. 
All of this is not to mention direct incursions such as those made directly on a Vorlon outpost and (sort of) on Z'Ha'Dum.
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10-29-2001 08:45 AM |
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