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DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

Cool Comparison

Looks like kinda high-poly models for HW, right?! Actually looks like they’ve got even MORE detailed Nova and Omega models compared to TBP counterparts… well check for yourselves :

http://www.tgu.org.uk/Forum/ubb/Forum22/HTML/000313.html

http://www.tgu.org.uk/Forum/ubb/Forum22/HTML/000304.html

Pretty awesome, yes? Gotta get those ships...........

So I guess you don’t have the polycount-edge over the Homeworld MODs anymore. And they have all those funky lights on their ships too

- Doc

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Old Post 10-30-2001 05:22 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

Hehe, do you actually know the poly counts on those things. The Omega for example is 6800 polys, there is NO WAY freespace2 could ever handle that. And personally I think that that kind of ships are not good for homeworld either, as you can't really have very large battles with those ships without horrible slowdowns.

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Old Post 10-30-2001 05:29 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

Whee!

We losing polygon edge? No way man! We're taking Nabad's new Victory to our mod, it has way over 100,000 polygons. Of course, nobody would be able to play anywhere near it, or actually away from it. But nevertheless, like with those ships, the playability is not an issue at all, the looks are lol!

No, seriously, there's not an engine out there that can show 6800 polygons per model and be smooth at the same time. And even if there would be, it definately wouldn't be homeworld's. I'm wondering about the sanity of hw modders every day.

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Old Post 10-30-2001 06:00 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

yes you could play near it and smooth if you would get one of those motorola silicon based prosessors that go over 70Giga hertz

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Old Post 10-30-2001 06:22 PM
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DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

Oh for f***s sake! 6800? Oh man didn't have a clue that those would be THAT high-poly. The ones doing those HIGH-poly models for HW must be INSANE!

And yes playability comes before looks, it's just that seeing those amazing pics after the standard HW MOD ships made with Block'O'Matic (TM) got me thinking... oh well

- Doc

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Old Post 10-30-2001 06:28 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

lol dont make me laugh

these models wont do for anyone under a 1.4Gb processor 1Gb DDR RAM and a GeForce 3

and even then the game would struggle with a large battle, now if they lod correctly it could work, but its not worth the effort

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 10-30-2001 07:50 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

Someone obviously mistook Homeworld for a rendering package.

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bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

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Old Post 10-30-2001 07:59 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

ROFLMAO TO ALLLLLLLLLLLLLLLLLLLLLLLLLLL

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Old Post 10-30-2001 08:09 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Probably more of a test in "artwork" than a real playable model.

Textures are still where the details of models are at.

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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

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Old Post 10-30-2001 09:09 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

yes this is true

ive decided that babylon 5 warrants work from now until christmas so i can make the textures A1 super

possibly recreating most of them from scratch

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 10-30-2001 10:07 PM
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