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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

Post How you can help!

With a great deal of work contracted out to the FS community, much remains. These include shield icons, minor fixes on models, as well as texturing and conversions. A list is below.

-SFf Mahakala texturing* (*currently Snipes) and conversion
-SJ Bozrah texturing and conversion (current model being turreted by Sandwich)
-GTC Tyr conversion (Shrike has finished .3ds file)
-LCa Vijharot conversion (turreting may be required)
-"Tower of Babel" turret rework and conversion
-GTCa Balius turret adjustment (move one misplaced turret onto hull), turret firing points, final .pof
-GTF Creon ship selection icon
-GTF Creon loadout screen
-GTF Creon ship selection image
(+)-GVF Yaaru turrets and model conversion
(+)-GVF Yaaru shield icon
(+)-GVF Yaaru ship selection icon
(+)-GVF Yaaru loadout screen
(+)-GVF Yaaru ship selection image
-Israfhan RFC weapon icon
-Israfhan RFC weapon selection image
-Maenad warhead weapon icon
-Maenad warhead weapon selection image
-Tyche ETS weapon icon
-Tyche ETS weapon selection image

+ Pending final model and textures (model/textures assigned)

Overall, all model meshes are finished, mostly conversions are required of .cobs which do not have proper turrets.

The rest are interface renders, except for the weapon icons which will require a new model done for them.

All interface art should be still, like the weapon loadout screens in the FS2 demo as well as in Twilight. (art should match this quality seamlessly, especially with the thickness/hue of the grid lines behind the ship or weapon in the selection images)

This is a lot of work for one man or woman, but if even a few are interested and can do up some of this in their spare time, then it can definately lighten the workload for everyone. (and allow for more high quality work in upcoming things!)

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Ace
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Old Post 10-23-2001 02:59 AM
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Azrael
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Registered: Mar 2001
Location: Denial
Posts: 84

a lil help needed???

well Ace buddy sadly i cant do any of the above, but i can offer my assistance in the debugging and alpha/beta testing. when you have it out to test. sorry i cant be of any more help. oh i can also spread the word to fs2 gamers that now this stuff that dont read the vwbb k?

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Old Post 10-23-2001 08:21 PM
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NightHammer
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Registered: May 2001
Location: Right Here... or was it over there?
Posts: 67

Im sooo sorry, I'd love to help but my talents don't lie in these areas

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Old Post 10-23-2001 11:43 PM
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Alikchi
Murdock

Registered: Apr 2001
Location:
Posts: 329

The most I can do is FRED. At least until I get Truespace and some sort of 3d modeling proggie and Photoshop and PSP and..

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Old Post 10-24-2001 01:30 AM
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584

guess i could help doing some loadout screens, they're only renders from above aren't they?

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Old Post 10-24-2001 01:57 AM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

The Balius is now being handled by Styxx, and a great deal of the items on the list are just renders of the models with the proper photoshop editing to blend them into the FS2 art.

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

  • [url="http://www.adamantpacified.org/"]adamantpacified.org[/url]|[url="http://freespace.volitionwatch.com/"]FreeSpace Watch[/url]|[url="http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9"]Nodewars Moderator[/url]

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Old Post 10-26-2001 12:15 AM
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