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Fuzzy Modem
Murdock

Registered: Mar 2001
Location:
Posts: 220

Question Minbari Stealth tech.

How hard would it be to make all the Minbari ships invisible to sensors like the Pegasus? Is there a box I can check in Fred2 or something?

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Old Post 10-23-2001 10:50 PM
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White-SF
Murdock

Registered: Oct 2001
Location: Germany
Posts: 140

Some people did it... I played a mission where I couldn't target the Sharlins... and in TBP the Jump Gates are not targetable, I think.

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Old Post 10-23-2001 10:56 PM
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ivanenski
Murdock

Registered: Jun 2001
Location:
Posts: 122

yeah, there is a button in FRED 2 I believe that makes a ship invisible. I think you go "Edit Ships" then press the "Misc" button. Should be a box to check that will make it invisible. I remember clearly asking this question about Minbari stealth last year and got a wonderfully negative response from one member of TBP team, but we won't use any names here.

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Old Post 10-23-2001 11:00 PM
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Fuzzy Modem
Murdock

Registered: Mar 2001
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Posts: 220

Slick. Thanx. I love unbeatable odds. This should give the Minbari the edge they deserve. Might be good on Black Omega 'Furys too. They were said to have stealth tech.

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Old Post 10-23-2001 11:03 PM
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Ghost Rider
Face

Registered: Oct 2001
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Posts: 114

I don't know, B5's Starfuries engaged and destroyed the Black Omega Furies in an episode.

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Old Post 10-23-2001 11:13 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

$Stealth: in the table files will also work.

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Old Post 10-23-2001 11:33 PM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

the members of TBP said that with minbari ships non-targetable, wed be screwed, and we have to balance the game as much as we can...

if its a a setting that can edit in FRED2, then we should have them non-targetable in single player missions... for realism... then multiplayer can be made fair, but making them targetable.... after all, its not like starfurys have HOMING missiles that'll be affected.

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Old Post 10-24-2001 02:01 AM
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Ghost Rider
Face

Registered: Oct 2001
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Minbari stealth tech made the ships difficult to lock onto not imposssible. Since there is no way to simulate this it's best just left as it is in my opinion.

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Old Post 10-24-2001 03:57 AM
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Drahkas
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Registered: Jul 2001
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Posts: 238

Hidden From Sensors, is the name for the box you click

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Old Post 10-24-2001 05:13 AM
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Tiletron
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Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189

Don't forget that the Sharlins may not be targetable, but some Minbari ships are very easy to disable in key subsystems.

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Old Post 10-25-2001 12:53 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

Perhaps it would be possible to have them not targetable until they reach a certain hull strength. Then when they get banged up enough, we can target them.

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Old Post 10-25-2001 03:24 PM
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Assassin
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Registered: Oct 2001
Location: England
Posts: 80

quote:
Originally posted by Hudzy
Perhaps it would be possible to have them not targetable until they reach a certain hull strength. Then when they get banged up enough, we can target them.



Kind of possible, but thats an awful lot of Events to make. Also, with waves of fighters it would be hard to do the events for those

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Old Post 10-25-2001 04:34 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Might be worth sombody converting an existing mission just to test how it works though.

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Old Post 10-25-2001 04:40 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

Well I'm not very experienced with such things, so I don't think that person'll be me.

(And why don't the smilies work?)

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Old Post 10-26-2001 08:13 PM
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