Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
The bug you're describing is not about the model itself, I just checked it's data and it's fine. I've seen it happen in the original fs2 itself, I have no idea what causes it. Though it's very rare.
The sharlin-thing is because we've been having problems with the normal calculations of our converter. My hunch told me that it was in variable casts and their precision, but I wasn't entirely correct...the modifications helped, but did not get rid of it completely. I'm still investigating it.
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