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-Tal-
I'm New! Laugh At Me!

Registered: Jul 2001
Location: Rovaniemi, Finland
Posts: 10

About mission 1 (don't read if you haven't played it through)

The end of this mission was little suprising. I hadn't played FS2 for along time and didn't remember the right buttons to jump out, so I stayed there for a long time just flying around. What suprised me was that in the end the Sharlin didn't finish the job it came to do. It just jumped out without destroying the other heavy cruiser. Maybe this could be changed so that after a certain time, if the player hasn't jumped out the Sharlin would also destroy the other heavy cruiser?

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Old Post 10-14-2001 10:15 AM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Hmm...? I played already twice the campaing over and in the first mission right after the Sharlin destroys the other Hyperion the other is jumping right after that.

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Old Post 10-14-2001 10:21 AM
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-Tal-
I'm New! Laugh At Me!

Registered: Jul 2001
Location: Rovaniemi, Finland
Posts: 10

Well, it seemed to me that certain ships jumped away only when I was near them and jumped away myself. In the first mission the Sharlin jumped in, fried the other Hyperion with its beams and then just floated there. I was ordered to jump away, but I didn't remember the right buttons for it, so I stayed there for a while and the Sharlin just jumped away. All the time the other Hyperion just floated there like the Sharlin, and if I remember correctly, it jumped when I jumped.

Last edited by -Tal- on 10-14-2001 at 12:55 PM

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Old Post 10-14-2001 12:54 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Because your supposed to jump. As a mission designer, you can't account for EVERY probability.

This is one I thought I would give people the benefit of the doubt on.

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Old Post 10-14-2001 01:01 PM
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Darkage
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Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

quote:
Originally posted by IceFire
Because your supposed to jump. As a mission designer, you can't account for EVERY probability.

This is one I thought I would give people the benefit of the doubt on.



I agree whit Icefire, I found out when i first played the mission. you need to engage your jump drives as soon as command says *Jump now!!* something like that and then the Yorktown also jumpsout whit you...easy

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Old Post 10-14-2001 07:55 PM
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hansioux
Face

Registered: Sep 2001
Location: USA
Posts: 75

Just have a Sharlin fire beams at you when you didn't jump.
That way you "won't" have the lexury to just sit there and
watch they float.

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Old Post 10-15-2001 11:42 AM
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-Tal-
I'm New! Laugh At Me!

Registered: Jul 2001
Location: Rovaniemi, Finland
Posts: 10

quote:
Originally posted by hansioux
Just have a Sharlin fire beams at you when you didn't jump.
That way you "won't" have the lexury to just sit there and
watch they float.

That's exactly what I meant. If you don't jump when you are ordered the Sharlin should blow you off the sky. It seemed little stupid when the Sharlin just left.

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Old Post 10-15-2001 11:59 AM
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ReaperX3
Face

Registered: Oct 2001
Location:
Posts: 60

It's one Extra Event command,

When

Destroyed/Departed Delay
15
"ship"

then

Add Goal
"Attacking ship"
Ai Chase
"ship"

I think thats it.
I'll fix it up for ya.

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Old Post 10-15-2001 12:06 PM
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