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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
a stupid question
Once we get the mod, will FRED2 work as normal?
will we simply be able to create B5 missions like we create FS2 missions right now?
or wil FRED2 have old FS2 ships and no B5 ships?
thanks.
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I have carefully selected the following words of wisdom for my signature:
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"Real men over-clock their modems!" - Vertigo.
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08-15-2001 06:59 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Both the FS2 and FRED2 uses the information gathered from .tbl files. So the answer is yes. FRED2 uses B5 ships, but FS2 ships are not there anymore unless you add them back again.
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08-15-2001 07:16 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
Simply removing the tbl should correct most things back to the freespace 2 original.
we are currently on alpha version 5 of the "main pak" now btw
we have a rough nova , rpeat we have a rough nova in game. its not textured and needs much work but the model is there 
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08-15-2001 07:54 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
FRED and FRED2 are 100% reliant on game assets.
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08-15-2001 07:57 PM |
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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
Thanks!!!! I just wanted to be able to make my own B5 missions too 
Cptwhite, on the main page the 'ship list' had the Nova as part of the ships fully rdy for the mod. you saying its not textured?
__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.
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08-15-2001 08:01 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
I said it would be in the first release...not that its ready
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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08-15-2001 08:57 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
have you figured those turrets out? they were all messed up and would rotate a fire the wrong way.
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08-15-2001 09:31 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Turrets have been fixed. Actually...I think the entire model was reworked from that buggy beginning. Its now very nice looking.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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08-16-2001 01:32 PM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
well maybe is ready maybe not
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eng Horatiu Popovici
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08-16-2001 09:13 PM |
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