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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

Sharlin v3 WIP

I will probably get a roasting for not working on the ring station, but i just felt like doing this, so i did it

its still only about 40-50 complete in terms of hours of work, on my part anyway - it will then be pasted to et1 for more work (hopefully not too much)





sharlin v3 is not too long away

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Last edited by CptWhite on 07-30-2001 at 10:55 PM

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Old Post 07-30-2001 10:54 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Tasty

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Old Post 07-31-2001 12:45 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Smokin Very nice....

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Old Post 07-31-2001 02:52 AM
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LAMBO
Murdock

Registered: Mar 2001
Location:
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Remember to include that main cannon.

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Old Post 07-31-2001 04:49 AM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

Absolutley. Right above its "head".

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Last edited by Prophet on 07-31-2001 at 09:11 AM

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Old Post 07-31-2001 09:08 AM
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Lt. Corwin
I'm New! Laugh At Me!

Registered: Feb 2001
Location: On the COLD Finland
Posts: 10

Smile

Keep up the good work CptWhite .

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Old Post 07-31-2001 09:31 AM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

Well done White !

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Old Post 07-31-2001 10:01 AM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

I likeit! it somehow looks more organic, and polished like a fish

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Old Post 07-31-2001 10:03 AM
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584

Question

which version will be in the demo?

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Old Post 07-31-2001 11:07 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

Why is this being done again?

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Old Post 07-31-2001 11:09 AM
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Valen2k1
Face

Registered: Jul 2001
Location: Detroit
Posts: 26

Cool

Looks awesome! Can't wait to do a fly-by!

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Old Post 07-31-2001 12:23 PM
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Phantom
Murdock

Registered: May 2001
Location: Scotland
Posts: 163

quote:
Originally posted by IPAndrews
Why is this being done again?


When it looks that good it doesn't matter why.

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Old Post 07-31-2001 12:23 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

New Pic !




note all guns will be there AND the sensor / main beam will be added (as someone asked)

it should look very close to this in game, note the lighting has been altered by truespace...it will look more correct in the next screen shots i post.

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

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Old Post 07-31-2001 01:26 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Come here fishy fishy...

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Old Post 07-31-2001 02:41 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

I was wondering... Should those windows be brighter?
I mean, there is lights in there afterall...

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Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

Last edited by Prophet on 07-31-2001 at 03:05 PM

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Old Post 07-31-2001 03:03 PM
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ApaBaBooN
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Location: The Land of Square Lights
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quote:
Originally posted by Prophet
I was wondering... Should those windows be brighter?
I mean, there is lights in there afterall...



I agree... And! you could see the Crew walking insiden the ship... And when something big hits the ship they fall down... (What the **** am I writing ) But windows should brighter... And they should change color everyone 4 seconds

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Old Post 07-31-2001 03:07 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

I mean... If that thing is between you and the sun, it would be cool to clearly see those windows there. Yes?

If I remember correct... The Fenris in FS1 had quite bright windows. Brighter than in FS2.

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Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

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Old Post 07-31-2001 03:34 PM
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IceFire
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We can set that effect, but it only works in Glide for FS2 (and in software in FS1). D3D in FS2 doesn't support that unfortunately.

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Old Post 07-31-2001 04:22 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

Then I was thinking the good old days when I was playing FS1 ewery day like a maniac (now I'm playing FS2 like a maniac ). Didn't have 3D card back then...

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FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

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Old Post 07-31-2001 05:15 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

Cool

quote:
Originally posted by IceFire
We can set that effect, but it only works in Glide for FS2 (and in software in FS1). D3D in FS2 doesn't support that unfortunately.


What IceFire meant to say was. It does work sort of, but looks much better in Glide. Still, it's worth doing if you can isolate the window colours. In my humble opinion.

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Old Post 07-31-2001 05:18 PM
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