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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
Mysterious Vorlons

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07-27-2001 03:22 AM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
Will TBP use the same model as in this render(i hope so, it's great)?
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Last edited by LAMBO on 07-27-2001 at 03:30 AM
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07-27-2001 03:27 AM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
nope i just threw that one together for fun - but dont worry about it - the one that is used will be better than mine - i'm strickly amature modeler =( annoying but true
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07-27-2001 03:34 AM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
as amateur as you may be, you are very damn good
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07-27-2001 03:45 AM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
When you do make the official model i hope you guys use the fins out position. It would be cool if they opened and closed, but that's impossible.
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07-27-2001 07:12 AM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
did you model and textured that ship?
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07-27-2001 10:56 AM |
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Cr@zYdAvE
Murdock
Registered: Apr 2001
Location: Burnley England
Posts: 177 |
i don't have loads of knowledge of truespace but i think it could be possible to make them open and close via the rotation function in truespace, can it be told to only rotate from err..... 10 to 90 degrees.
But it this was possible it would ony open, close, open, close, ony open, close, open, close..........
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07-27-2001 11:29 AM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
yup modeled and textured that one myself although the texturing is as basic as you can get - but it works out half decent so its ok - as for the fis opening and closing - thats not going to happen well it could be done - 1 change per mission but would probally be easier to just have 2 models - 1 in battle mode like that one and the other in cruiser configuration with the fins out
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07-27-2001 02:01 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Cr@zYdAvE: That wouldn't work....you only specify what rotates and the speed at which it rotates.
Unless someone finds something hidden in FS2 code to do that its not possible.
Its either open or closed....or we can do both....
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07-27-2001 02:05 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
you can do the subobject - destroy it witha sexp command and the debris for the subobect is the open fin - but you cant undo it sadly even with the repair sexp 
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07-27-2001 02:14 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
...The Vorlon ship appears to be made of wood... Well it looks like it's made of wood Dusn'it?
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07-28-2001 10:21 PM |
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584 |
you should get killmenow working on some modding, he seems alot better then ameteur, to me anyway. 
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07-29-2001 01:51 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
snipes and wildlife - i like these two ohh and lambo too
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07-29-2001 10:50 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Oh that is very nicely done
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07-30-2001 03:51 AM |
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584 |
quote: snipes and wildlife - i like these two ohh and lambo too
thanks m8
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07-30-2001 10:35 AM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
Hey killmeNOW how many polys dos that ships have?
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07-30-2001 07:27 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
to many to be in freespace 
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07-31-2001 12:32 AM |
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