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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Hyperion Pictures Part 2

I went a little overboard taking pictures.





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Old Post 04-23-2001 01:55 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

I give it 7/8 out of 10

i wanna take a look at those textures myself

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Old Post 04-23-2001 03:00 PM
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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

Whew! look awsome..BUT, those textures are WAAAAAAAYYYY to dirty!!!
see pictures:



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My signiture exist in many shapes and sizes at many different forums. this is not one of them.

[This message has been edited by A2597 (edited 04-27-2001).]

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Old Post 04-23-2001 03:52 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

You shouldn't compare it to Todd Pederzani's model. I used CAClarke's EA Breheny model as a reference and it's lightyears away compared to Pederzani's in both accuracy and in texture quality.

It's my opinion that the textures need to be dirty. If I would make them like in the pics you're showing it would look like a toy. Not like a battle-hardened veteran ship that I want it to look like

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Old Post 04-23-2001 04:04 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

i said the same, i guess its a matter of opinion.

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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing

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Old Post 04-23-2001 04:18 PM
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Seether
Babylon Project

Registered: Apr 2001
Location: Souptown, WI USA
Posts: 236

Personally, I feel that if we have a near completed Hyperion, we should worry about the textures being too dirty. This mod still looks light years ahead any other mod I've seen for b5. Nice work on the Hyperion Eternal One =)

-Seether

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Old Post 04-23-2001 04:48 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Nice pics (still waiting these to load) but I know that they are excellent.

Edit: As I said, excellent. But Nial guns, they still don't look real.

[This message has been edited by Mr. Fury (edited 04-23-2001).]

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Old Post 04-23-2001 07:22 PM
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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

Bah, I guess I'll just have to edit them...they will already be UV mapped..
And CLICK THE LINK!!! the link leads to a SHOW screen cap, there is VERY little durt on the Hyperion, the Omega, yes, the Olimpous, yes, the Hyperion? NO! the tempist? NO!

(Sorry, I just like this as cannon as possible...)

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My signiture exist in many shapes and sizes at many different forums. this is not one of them.

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Old Post 04-23-2001 07:43 PM
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DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

Awesome! You guys know how to make me (and others i think) drool!!
I also think that "dirty" textures make the ship look more "real".
BTW is it the Midwinter Class Cruiser that has two heavy particle lasers (in it's rear/engine-section)?? Is that variation of the Hyperion Class going to be included to the MOD too?

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Old Post 04-23-2001 07:44 PM
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DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

This is a pic from the show, I think.

Looks a little "dirty" to me.......

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Old Post 04-23-2001 08:01 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

IT looks amazing! Is it to scale? it somehow apears too BIG for me. The texies are fine in my opinion.

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Old Post 04-23-2001 08:07 PM
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Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

"Shouldn't we make sure that this thing actually moves before polishing the chromes?" Just to borrow (well, loosely) someone from somewhere . Remember that Drake guy? He was only slowing things down... Do we have one of them here ?

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Old Post 04-23-2001 08:13 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

...more than one...

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Old Post 04-23-2001 08:23 PM
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Shake and Bake
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 6

Are you going to put the Hyperion badging on the nose and over the EA symbol on the side?

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Old Post 04-23-2001 09:15 PM
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Lightning
Face

Registered: Apr 2001
Location: miami, fl, USA
Posts: 46

i like the dirty look makes the ship look more realistic.

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Old Post 04-24-2001 05:18 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Wow, that is looking very nice so far..

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Old Post 04-24-2001 07:47 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

There is more than one Hyperion class cruiser so the nameplate would be inappropriate.

Sue me about the Nial guns. This was a test. See what happens we we show people tests, they get all crazy like worried about this that and the other

The size is right as far as I know. The ship is 1100 meters if I remember correctly. Its fairly large and we see evidence of that in A Voice in the Wilderness Part 2 when the Badger flys towards B5.

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Old Post 04-24-2001 09:40 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

The ship looks great, although I have to admit it seems kinda....vacant....without the name and number plate. Even just a few numbers would be nice (yes, I know there's more than one Hyperion).

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Old Post 04-25-2001 04:36 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

BTW, the Nova I saw in the pictures section is awesome! GJ with the model and the textures.

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Old Post 04-25-2001 04:39 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Actually, that Nova has alot of texture warping and turret problems.

I think Skullar has been assigned to work on those textures now and we'll hit the turrets later.

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Old Post 04-25-2001 01:42 PM
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