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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

Aurora Star Fury progress?

Like the subject says, has any progress been made on the Aurora Star Fury? Creating models that work stably in FS2 is tough.

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Old Post 04-26-2001 10:28 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

I think the poly count had to be upped by about 20 polys (god no!!! ) but the last I heard it was in good shape and that Eternal One was starting work on it.

How's the Babylon 5 model?

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Old Post 04-26-2001 01:26 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by IceFire:
I think the poly count had to be upped by about 20 polys (god no!!!


The docking arm superstructure is driving me nuts. That whole section slopes. Truespace isn't good at modelling sloping stuff at the best of times. The picky Freespace 2 engine just makes things worse. If I could ship the model without that particular bit it would make things easier?

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Old Post 04-26-2001 02:33 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Hrmm...perhaps Bobboau or Dark someone could give a few tips or pointers. I'm sure its doable.

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Old Post 04-26-2001 03:10 PM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

First what is a fury and what is Babylkon5 ?


Second ice ...the corect info is that we didn't rise the pcount with 20 )


IAndrews..send that arm to me ..I think I can help u...

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Old Post 04-26-2001 08:19 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

quote:
Originally posted by IPAndrews:
The docking arm superstructure is driving me nuts. That whole section slopes. Truespace isn't good at modelling sloping stuff at the best of times. The picky Freespace 2 engine just makes things worse.

What do you mean by sloping?(sorry for my english)
dos it rotates off centered? is that it?
is the subobject centered in relation to the 3axis referential?


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Old Post 04-27-2001 06:02 PM
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PSYCHO
United Space

Registered: Aug 2000
Location: EARTH
Posts: 461

quote:
Originally posted by IPAndrews:
The docking arm superstructure is driving me nuts. That whole section slopes. Truespace isn't good at modelling sloping stuff at the best of times. The picky Freespace 2 engine just makes things worse. If I could ship the model without that particular bit it would make things easier?


Hey dude hows it going? Have you tried the TS plug in Skinnit you can get [url="http://www.caligari.com/products/tsx/Free/free.htm"] Here [/url] its at the bottom of the Page. It works great for doing models with compound angles. Hope it works


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Old Post 04-28-2001 05:32 AM
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