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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
Hyperspace effect looks great!!!
Wish i could see it in motion, also the new shadow texture looks great, any chance of a pic with it firing the beam(just to see how the lighting effects the texture)?
Oh and the Station is looking cool(well at least the rear and middle, it's all you've shown).
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03-26-2001 06:34 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
All you have mentioned are beta...
The hyperspace jump animation has already been improved to v2.0 (v1.0 is in the shots) the clipping on the edge has been removed and the animation rotates with more clarity.....v3.0 is on the way and will look INCREDIBLE compared to the last 2 (they look good in the shots, but dont move correctly, i made them froma 2d picture, next will be form a 3d animation)
Yes the station has some teething problems but i'm confident IPAndrews Kazan Eternal will all sort it out...its progressing nicely i understand
And the shadow textures are the same...i doubt they will stay the same...i think it's likely to be retextured
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03-26-2001 09:20 AM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
In the meantime V3_1 is completed.
Obviously White is on DUST.
Strange , I thought he wanted to stand back for a while and now he keeps chilling out great stuff.
I presume he got inspired by recent events...

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03-26-2001 09:39 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
look in the pictures section for v3.1 pictures
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03-26-2001 09:46 PM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
Yeah the new version looks alot better, Snipes, just go to the pictures section.
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03-27-2001 12:40 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
I'll say the jumppoints look fantastic 
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03-27-2001 04:17 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
link to the pics
[url="http://freespace.volitionwatch.com/babylon/Screenshots.php?Page=5"]Hyperspace Pics v3.1[/url]
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03-27-2001 08:29 AM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
It would be cool of you could resize the model from %1-100% when the jump point opens, but i guess that's a little nuts.
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03-27-2001 08:41 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
and impossible with the game engine
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03-27-2001 10:05 AM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
Yep, but it's perfectly fine that way... The best that can be done on the FS2 engine, I presume. PLZ give that for public download, I want that to remid me of what is important every time I play FS2 PLEASE!
------------------
Humans...
Yes. They are the key.
-Delenn and Kosh, Babylon 5: In the Beginning
Yes, a foolish key... But who cares?
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03-27-2001 01:58 PM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
quote: Originally posted by CptWhite:
link to the pics
[url="http://freespace.volitionwatch.com/babylon/Screenshots.php?Page=5"]Hyperspace Pics v3.1[/url]
Oh wow...
*jaw drops*
*drools*
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03-27-2001 09:35 PM |
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