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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

cutscenes?

I was just wondering if this is going to have any cutscenes.

there even keeping me in the dark

and speaking of Dark, looking at some of the renderings it looks like you haven't goten the thruster glowthing figured out yet (not much of a problem for still renderings but if you wanted to make an animation it makes a world of diference), if you want I can give you a cob with my latest in material techniques.

and yes that paragraph was on topic

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Old Post 11-20-2000 08:06 AM
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430

Um, we haven't planned any and I doubt that it will include them for the following reasons:

- It takes hundreds, if not thousands, of man hours to make a quality cutscene. These are man hours that we just don't have.

= Cutscenes are huge, especially when they're in Interplay's MVE format. Many people here still use modems and not many are going to want to download that.

- Would you rather have 30+ kickass and well polished missions and no cutscene than 30+ crappy missions and a crappy cutscene? I know I would.

Of course, I'm just speaking for myself. We have discussed anything yet. That might change.

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Dynamo
[url="http://www.volitionwatch.com"]Volition Watch[/url]
Campaign Watch Leader and Head Hippy

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Old Post 11-20-2000 02:55 PM
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Slanker
Mr. T

Registered: Jul 2000
Location: Somewhere in Germany ;)
Posts: 1625

That´s right, but have you thought of some small command briefing animations?

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Old Post 11-20-2000 03:10 PM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

I was just wondering, Kazan is haveing me make one for him.
brefing animations are also labor intinsive and take a large amount of space.

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Old Post 11-20-2000 03:56 PM
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430

We might see some of those...

As a hella l33t member of the UD Webmentor Team, I get freebie copies of Flash 5 and Photoshop 6. Yay for me!

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Dynamo
[url="http://www.volitionwatch.com"]Volition Watch[/url]
Campaign Watch Leader and Head Hippy

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Old Post 11-20-2000 03:57 PM
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Dark
Murdock

Registered: Jul 2000
Location: UK
Posts: 122

quote:
Originally posted by Ghost of Bobboau:
and speaking of Dark, looking at some of the renderings it looks like you haven't goten the thruster glowthing figured out yet



H4W!

yes I am fully capable in the glows department, anyone who has seen that quick Aries fly-by avi I did can attest to that

If they do want some cut-scenes for BWO it will have to be done by someone else, I doubt I'll be doing any major animations till I part with my p200.

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Old Post 11-20-2000 07:24 PM
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Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403

Now that you said that, I will be directory crawling when I get home.

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Old Post 11-20-2000 07:28 PM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

so, have you gotten light maps

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Old Post 11-20-2000 07:54 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

I'm going to do some basic non-animated CB stills (think 1 frame of animation ) to illustrate things here and there. Perhaps I could try animation if I could get a easy to use program and it'd let me spline stuff together NICELY

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Old Post 11-20-2000 09:45 PM
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Dark
Murdock

Registered: Jul 2000
Location: UK
Posts: 122

quote:
Originally posted by Ghost of Bobboau:
so, have you gotten light maps




I take it that was meant as a question
Could you be more specific on what you mean by 'light maps' please?

[This message has been edited by Dark (edited 11-20-2000).]

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Old Post 11-20-2000 11:43 PM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

maps for lights, not just makeing textures with an ambiant glow. a map that sets places to glow on the texturemap. I made a negitive of were all the lights or glowing bits would be, then applyed layered reflectance to the model. then make the base reflectance metal or something without much glow to it. and make the second translucency and a map of the lightmap.

that made no sence did it

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Old Post 11-21-2000 10:41 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
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No it didn't, thus is why I got it

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Old Post 11-21-2000 11:03 PM
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PSYCHOMANIAC
United Space

Registered: Nov 2000
Location: Planet Earth
Posts: 187

Nice job on the Models Dark, Which Modeling program are you using? and are you using you own maps or Vs? Again nice work.


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Old Post 11-22-2000 12:10 AM
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Dark
Murdock

Registered: Jul 2000
Location: UK
Posts: 122

Bobboau: You mean using Alpha channels in a texture map to define particular areas that will stay fully bright or have a more reflective quality for cockpits? Yeah I've been using that in renders for ages....didn't you notice?

PSYCHOMANIAC: I do all my 3d work in Truespace 4.2, the models are all set up to use textures already in FS2, apart from a little blue one for the Golgotha.

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Old Post 11-22-2000 02:23 AM
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IceFire
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Registered: Jul 2000
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Yeah...Dark did an especially amazing job texturing the Golgotha using almost all FS textures. This cuts down on the download size by a fairly large margin and it keeps things consistant.

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Old Post 11-22-2000 02:47 AM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

quote:
Originally posted by Dynamo:
Um, we haven't planned any and I doubt that it will include them for the following reasons:

- It takes hundreds, if not thousands, of man hours to make a quality cutscene. These are man hours that we just don't have.

= Cutscenes are huge, especially when they're in Interplay's MVE format. Many people here still use modems and not many are going to want to download that.

- Would you rather have 30+ kickass and well polished missions and no cutscene than 30+ crappy missions and a crappy cutscene? I know I would.

Of course, I'm just speaking for myself. We have discussed anything yet. That might change.



are you sugesting something

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Old Post 11-22-2000 07:24 AM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

quote:
Originally posted by Ghost of Bobboau:
I was just wondering, Kazan is haveing me make one for him.
brefing animations are also labor intinsive and take a large amount of space.



You only plan on doing one? ****.. you need to teach me how to do elite ones then

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Old Post 11-22-2000 07:26 AM
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Disaster
Hannibal

Registered: Oct 2000
Location: Earth
Posts: 512

quote:
Originally posted by Dynamo:
We might see some of those...

As a hella l33t member of the UD Webmentor Team, I get freebie copies of Flash 5 and Photoshop 6. Yay for me!




I have Flash 3 , 4 , 5 and Adobe Photoshop 5.5 and 6. 3D studio Max and the list goes on ...

Some people call me ritch - others call me stupid

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Old Post 11-23-2000 10:21 PM
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PSYCHOMANIAC
United Space

Registered: Nov 2000
Location: Planet Earth
Posts: 187

quote:
Originally posted by Dark:
PSYCHOMANIAC: I do all my 3d work in Truespace 4.2, the models are all set up to use textures already in FS2, apart from a little blue one for the Golgotha.


Yea Ive been trying to use them too. But sometimes they dont look right. and I have no Idea what Iam doing when it comes to Mapping ( time to read the Manual ) Do you use TS4 for doing your renderings and if so what do you use for a light source on those cool planets? Maybe I should just E-Mail you?
Thank for any input PSYCHO



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Model Madness
[url="http://freespace.volitionwatch,com/us"]United Space[/url]

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Old Post 11-29-2000 03:04 AM
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Setekh
Murdock

Registered: Jul 2000
Location: The Neighbourhood AWACS
Posts: 173

quote:
Originally posted by IceFire:
Yeah...Dark did an especially amazing job texturing the Golgotha using almost all FS textures. This cuts down on the download size by a fairly large margin...


And it keeps you from having to make your own textures


[This message has been edited by Setekh (edited 11-29-2000).]

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Old Post 11-29-2000 12:12 PM
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