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Razzle
Murdock

Registered: Jul 2000
Location: Good question
Posts: 183

Campaign Idea

I recently recieved an e-mail from a member of the FS2 community, asking my opinion on his campaign he was starting to make. Not really knowing the do's and don'ts (sp?) of making a campaign, I decided to post his message here and provide him with a link to this thread. All you smart folks can give him some input on his idea.

Here's the message:

Hey there. I've had FS2 sice it came out in I don't know when. Campaign
Watch provides many additional missions for me, and I'm sure thohusands
around the country. I've got an idea, a campaign called "DISRUPTIONS 2001"
(or just DISRUPTIONS). I've got the story line worked out, I just have to
get the thing on paper or whatever. I've estimated around 20-30 mission.
Uses standard FS2 ships and the Iceni frigate MOD. Can you get back to me on
what you think? I'm planning for the alpha version to be finished by March
2002, beta by September 2002, and the final by June 2003. Thx for your time.

Praise/Bashes/Ideas are all welcome.



[This message has been edited by Razzle (edited 02-01-2001).]

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Old Post 02-02-2001 03:37 AM
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Midnight
Guest

Registered: Not Yet
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Sounds good

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Old Post 02-02-2001 05:23 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

But um......that doesn't really tell us anything about the campaign itself. If we had some more details, we could comment.

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Old Post 02-02-2001 07:08 AM
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DarkHorse
Murdock

Registered: Jul 2000
Location: Auckland, New Zealand
Posts: 416

Yes. More details! <g>

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Old Post 02-02-2001 11:10 AM
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DarkHorse
Murdock

Registered: Jul 2000
Location: Auckland, New Zealand
Posts: 416

Shrike, you gots too many posts! ;-)

999. One more, and you're a Mista T.

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Old Post 02-02-2001 11:15 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

hiya guys

freespace is set far in the future i would like to see how he plans to do this

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Old Post 02-02-2001 02:03 PM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

wots with the new special titles no more

<h1> A-Team </h1>

[This message has been edited by Fozzy (edited 02-02-2001).]

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Old Post 02-02-2001 02:08 PM
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Jennings
VW Alumni

Registered: Aug 2000
Location:
Posts: 813

quote:
Originally posted by Fozzy:
hiya guys

freespace is set far in the future i would like to see how he plans to do this



Um, what?

And I have a suggestion for the campaign. I don't think that time line for development is good. No one wants to wait over 2 years for a campaign. It takes less time to make an entire game. A campaign should by no means take that long to make, especially since he doesn't plan on doing any custom modding.

------------------
Jennings
- Project Manager
- Red Faction Watch
- [url="http://www.volitionwatch.com"]www.volitionwatch.com[/url]

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Old Post 02-03-2001 12:00 AM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Yeah! so h4w!!!

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Old Post 02-03-2001 12:21 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

I figure by the end of 2001 or beginning of 2002 campaign development will drop to nill and playing those campaigns will also drop to nill.

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Old Post 02-03-2001 12:26 AM
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ns33
Guest

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Well, i wasnt a member back then, but...

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Old Post 04-01-2001 12:00 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

never know freespace might last longer than that - there doesn't seem to be anything out there under development to rival it

the only challengers is B5 into the fire - and although it looks great it might not play well

so unless volition manage a miricle and pull freespace 3 out of a hat - we might all still be here in a year or two

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Old Post 04-01-2001 12:28 AM
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