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Barrage
I'm New! Laugh At Me!

Registered: Mar 2001
Location: Sacramento, CA
Posts: 28

Tech room weapons summaries?

Yo, Yo! I know this has been asked about a million times, but how do I add new weapons to a tbl file and give it it's own summary and title in the tech room? Every time I try to look at them, the game quits.

-----------------------------
$Name: @Xian
+Title: XSTR("GTW-73 Xian", 3403)
+Description:
XSTR(
"
Tactical Weapon
Maximum Energy Usage
Turbofire weapon", 3404)
$end_multi_text
+Tech Title: XSTR("GTW-73 Xian", 3405)
+Tech Anim: Tech_GTW-83_Lamprey
+Tech Description: XSTR(
"The GTW-73 Xian is a rapid-fire weapon. Because of it's extremely high velocity and firing rate, it is able to deal a great amount of damage upon a target. However, this weapon requires a vast amount of cannon energy, thus making accuracy a must. Because of the obvious misbalance, usage of this weapon is considered poor sportsmanship by the GTVA.", 3406)
$end_multi_text

-------------------------------
Anyone want to help me with this number situation? If not the numbers, then what?

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Old Post 03-26-2001 12:09 PM
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Barrage
I'm New! Laugh At Me!

Registered: Mar 2001
Location: Sacramento, CA
Posts: 28

Does ANYONE know?? Ice? Snipes? Anybody?

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Old Post 03-26-2001 08:45 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Wow, I feel honored you asked me...

I was in school, so sorry..

Ok, I don't see anything wrong with this.

The thig is... FS2 doesn't like new weapons... my copy crashes like that too...

I think that fs2 can only handle so many weaons... but I really don't know why it crashes like that..

It pisses me off

[This message has been edited by Snipes (edited 03-26-2001).]

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Old Post 03-26-2001 09:44 PM
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Barrage
I'm New! Laugh At Me!

Registered: Mar 2001
Location: Sacramento, CA
Posts: 28

quote:

I think that fs2 can only handle so many weapons... but I really don't know why it crashes like that..


I know from experience because of FS1... For some reason, Volition doesn't want everybody tampering with their product . However, when FS1 had too many weapons, the game engine would do all kinds of screwy things, like missiles not locking on, but rotating. I've added several weapons to FS2 and the only thing I see is that I can't view them in tech room, nor can I assign them to fighters. Hmmmm....

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Old Post 03-26-2001 09:58 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

to assign them to fighters you got to alter the ships table and put it in the allwed primaries section for the ships you want to be able to use it in

and make sure its got player allowed in the flags of the weapons table too

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Old Post 03-26-2001 10:17 PM
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Cirian DEM
I'm New! Laugh At Me!

Registered: Mar 2001
Location:
Posts: 6

I think the only real engine limitation is the 380K parser limit on the tables. I think the prob with the weapons has to do with the: XSTR("blahblahblah",3403)
Maybe it assignes a piece of memory to that string, and can only handle so much....

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Old Post 03-28-2001 09:54 AM
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Barrage
I'm New! Laugh At Me!

Registered: Mar 2001
Location: Sacramento, CA
Posts: 28

quote:
you got to alter the ships table...

Yeah, well... I DID!! That's the mystery part of it! I cannot assign this weapon onto ships unless I use scramble missions. And yes, I added the frikkin player allowed flag. So what's the deal?

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Old Post 03-28-2001 10:47 AM
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Imperiator
BANNED!!!

Registered: Mar 2001
Location: Sydney,NSW,Australia
Posts: 413

you bums don't know anything!!!

because FS2 is so crammed full of weapons and ships,everytime you want to add something new,you have to take out something to make room.For your new gun,take out the morning star.that guns sux

i might be wrong on this,but i doubt it.

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Old Post 03-28-2001 12:20 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

You don't have to take anything out. You can just stick stuff in until the parser is broken

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Old Post 03-28-2001 12:52 PM
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