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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
its fun for afew mins but gets boring rapidly - the best thing to do though is give you hecate the manuverabilty of a fighter then chase down some sathanus's they fall fast when you get in behind them and shoot them up
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03-15-2001 07:16 PM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
I flew a sathanis onece, it got killed right away.. no shield, and the hitpoits of a myrmadon = death by rammage...
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03-15-2001 09:54 PM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
This is what I say to those who want to fly cap ships:

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03-16-2001 06:29 AM |
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boct1584
Hannibal
Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774 |
Flying Capships
I saw a topic on this at the VBB, so I thought maybe it'd be something to discuss here.
What is everyone's opinion of modding the capships so you can fly them? I think it'd be cool, especially if there is a way to control the beams.
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03-16-2001 06:31 AM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
why on earth did you give it the hit points of a myrmidon? - i know they dont handle quite like fighters but it is flyable
just think how many primarys you could put on the front of a hecate - couple of thousand maxim cannons should bring hull even on cap ships down pretty quick
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03-16-2001 01:44 PM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
I replaced the pof of the myrmadon with the model file of a sathanis so I could use it in a premade missio without work...
stupid myrmadons...
but then again, it taught me to type [url="http://www.freespasce2.com"]www.freespasce2.com[/url] ~i really fast 
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03-16-2001 10:16 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
if you modify the hecate or somethings stats then it will fire its beams you jsut have no control over it - i thikn it tend to tagert what you tagerting but i think it will fire at other ships too
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03-18-2001 05:44 PM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
Just put player allowed, and bomber and the turrets will work, but the pof has to be editted for viewpoints, and laser points, etc...
Also, you can't have too many turrets or the ship won't work properly...
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03-18-2001 05:52 PM |
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boct1584
Hannibal
Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774 |
Like you wouldn't be able to have all 80+ turrets on a flyable Sathanas?
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03-19-2001 08:11 PM |
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Sirius
Murdock
Registered: Aug 2000
Location: Who wants to live in a location?
Posts: 146 |
I tried flying a Leviathan once. FS2 crashed pretty fast.
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03-19-2001 08:18 PM |
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boct1584
Hannibal
Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774 |
Maybe the modded table files were done wrong.
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03-19-2001 08:20 PM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
quote: Originally posted by Sirius:
I tried flying a Leviathan once. FS2 crashed pretty fast.
Did you make the ship have eyepoints? And primary and secondary firing points?
That helps...
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03-19-2001 10:29 PM |
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Imperiator
BANNED!!!
Registered: Mar 2001
Location: Sydney,NSW,Australia
Posts: 413 |
if you bunch of bungholios want to fly caps,you have to repace the entire profile a fighter.(e.g hercules mark 1 gone,aeolus in!)
im not sure on all this crap,so talk to Bobbeau about it.hes a lean,mean,modding machine!! :smile:
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03-21-2001 06:58 AM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
First off, Bobbaou is NOT the only person able to make mods...
I have flown capships, and it sux
theres no point in it whatsoever... and if you put too many turrets, only about two will work...
plus it would have to be flagged as a bomber for turrets to work anyway... And the beams would have to be made player allowed.
there is alot more to it than just editting a tbl file.
so if you think,"oh anyone can do it" yer wrooooooooooooooooonnnnnnnnnnnggg!!!!!!!!11 
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03-21-2001 03:33 PM |
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