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g2megatron
Face

Registered: Feb 2001
Location:
Posts: 81

Orion class destroyer

I whant to know what the Orion class destroyer has for armaments in
Freespace1 (does not have this game)
Freespace2 (i have it i promise)

how many turrets it has how many missile launchers beams and flak cannons

thanks all help appreciated

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you wont be smiling when my Grendel missile frigate fires all 8 missile banks at your scrumpy fighter

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Old Post 02-27-2001 11:20 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

not sure how many turrets it had total but it had no beam cannons and no flak turrets at all it stuck to firely slow glowing balls that are eay to dodge - my main complaint about freespace was the ships did inspire fear that you might get blown out of space as you closed with them

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Old Post 02-28-2001 02:54 AM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Why not just look at the tbl file?

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Old Post 02-28-2001 03:08 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

ok i just went and had a look turrets 1 - 5 have 3 huge terran turrets in them and turrets 6 - 16 are just normal terran turrets - no missiles, beams or flak cannons

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Old Post 02-28-2001 03:08 AM
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Mad Bomber
Murdock

Registered: Aug 2000
Location:
Posts: 105

In FS1 that's the case. In FS2, it is armed with BGreen beams, TerSlashes, a couple AAAf's, and some Teran Turets. Oh right. And some Terran Huge Turrets.

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Old Post 02-28-2001 03:20 AM
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Sirius
Murdock

Registered: Aug 2000
Location: Who wants to live in a location?
Posts: 146

In FS2 it's fairly formidable. Not so much in comparison to the Hecate though.

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Old Post 02-28-2001 05:29 AM
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430

In a straight up fight (read: no fighter complement) I think an Orion would be more than a match for a Hecate. The Orion has much heavier cap ship to cap ship weaponry. However, with fighters involved, the Hecate would win because of the larger complement and the heavier anti-fighter defenses.

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Dynamo
[url="http://www.volitionwatch.com"]Volition Watch[/url]
Campaign Watch Leader and Head Hippy

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Old Post 02-28-2001 05:56 AM
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boct1584
Hannibal

Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774

You need to script in a "Beam-Free-All" event.

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Old Post 03-01-2001 08:00 PM
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Sirius
Murdock

Registered: Aug 2000
Location: Who wants to live in a location?
Posts: 146

Yes, you're a newbie. But that'll change with practice.

Another thing - in FreeSpace, it's significantly harder to make a trash mission - but there are ways to do it if you don't watch yourself/try hard enough.

On the other hand, in the Descent series, it's dead easy. :P

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Old Post 03-01-2001 08:41 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Read the table file for the GTD Bastion (Orion entry number 2). Thats the old armaments.

The FS2 Orion has 3 BGreens, 2 TerSlash (if memory serves) and a mix of Terran Turrets, Terran Huge Turrets, and AAAf's.

The old one only had Terran Turrets and Terran Huge Turrets.

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Old Post 03-01-2001 10:08 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

It's been an argument between the 3 BGreen and 3 TerSlash (that most people seem to have) and the 1 BGreen and 2 TerSlash (that some [1 so far] people seem to have) armaments.

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Old Post 03-01-2001 10:36 PM
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g2megatron
Face

Registered: Feb 2001
Location:
Posts: 81

Another question regarding the Orion... mihihih me so nowbie

I made a map with an orion some shivan forces but the problem is the orion refuses to use its beam weapons...

is there soem tutorial about this and also a tutorial to make the Orion have missile turrets?

Either Im nowbie or lazy id bet im both

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you wont be smiling when my Grendel missile frigate fires all 8 missile banks at your scrumpy fighter

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Old Post 03-02-2001 06:40 AM
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g2megatron
Face

Registered: Feb 2001
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Posts: 81

well I Downloaded some program that allowed you to change the gun turrets into missile turrets... my luck I didnt even manage to install the program...

so you say its fun to be mentally hindered I cant argue you with that...

Btw a Orion missile destroyer would wipe out all competition...

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you wont be smiling when my Grendel missile frigate fires all 8 missile banks at your scrumpy fighter

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Old Post 03-02-2001 07:57 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

Missiles aren't all that powerful. Fishies are cool, though

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Old Post 03-03-2001 12:05 AM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Who cares if they're powerful? Just put Helios torpedoes on every turret! >:-D

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Old Post 03-03-2001 12:48 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

you got the ship jumping in not there when the mission starts? if so the you have to set the SEXP event so that its when orion arrives beam free all orion - if that doesn't make sence email me i'll explain in more detail

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Old Post 03-03-2001 03:12 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Jabu, why would there be debate.

$Subsystem: Turret01a, 1.875, 3.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret02a, 1.875, 3.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret03a, 1.875, 3.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret04a, 1.875, 3.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret05a, 1.875, 3.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret06, 0.625, 2.0
$Default PBanks: ( "TerSlash" )
$Subsystem: Turret07, 0.625, 2.0
$Default PBanks: ( "TerSlash" )
$Subsystem: Turret08, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret09, 0.625, 2.0
$Default PBanks: ( "Bgreen" )
$Subsystem: Turret10, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret11, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret12, 0.625, 2.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: Turret13, 0.625, 2.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: Turret14, 0.625, 2.0
$Default PBanks: ( "TerSlash" )
$Subsystem: Turret15, 0.625, 2.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: Turret16, 0.625, 2.0
$Default PBanks: ( "AAAf" )

Its exactly what I thought it was.

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Old Post 03-03-2001 11:30 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

WTF?

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Old Post 03-03-2001 11:47 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

I know. I have that, everyone else has that. I just met one person who insisted that there was only 1 BGreen and 2 TerSlash beams.

I guess that's all corrected.

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Old Post 03-04-2001 03:34 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Yeah, some people can't be wrong...

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Old Post 03-04-2001 04:41 PM
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