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Max Sterling
Murdock
Registered: Jan 2001
Location: yada, yada
Posts: 145 |
Need help FSMM2 wizards and turret placing
Look, the last real things needed for the MOD before we can do the campaign is to get these two big cap ships done... and... *sigh* its a lot of tedious work, I know. The two staff people I have that could help, Styxx and Raoul, can't do it. Its only me and I have tons to do, not to mention administrating this effort. So, in other words. HELP!
Thanks.
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-Max
<A HREF="http://www.robotechlan.com/freespace2" TARGET=_blank> </A>
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01-30-2001 08:56 PM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
I just finished my MOD, Codename: Thespis
It had alot of turrets. But they are easy, as is mapping PATHs... but I'm gonna work with Psycho in US, so i may be of limited assistance... 
[edit: Ok, not alot, only 13, but it was easy, and FS2MM didn't crash once!]
[This message has been edited by Snipes (edited 01-30-2001).]
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01-30-2001 09:38 PM |
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Max Sterling
Murdock
Registered: Jan 2001
Location: yada, yada
Posts: 145 |
NO NO! Come work on these first please! Just need these two ships and then were DONE! Man, if its EASY for you ...
Ok, I realize I'm talking like a desperate man. But, man, I need the help.
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-Max
<A HREF="http://www.robotechlan.com/freespace2" TARGET=_blank> </A>
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01-31-2001 12:08 AM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
Calm down man! get ahold of yourself! If you want help so desperately, my email address is in my profile... 
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01-31-2001 01:24 AM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
if all you need are turrets, send it to me, with a map of were you want the turrets and if you have a turret model send that too. if you already have them positioned that would be even beter, but I probly need the cob.
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I was here then I wasn't, now I'm dead
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01-31-2001 03:00 AM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
how did you right paths without FSMM2 crashing?
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I was here then I wasn't, now I'm dead
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01-31-2001 03:02 AM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
quote: Originally posted by Ghost of Bobboau:
how did you right paths without FSMM2 crashing?
You know where it says: Subobject information, with a drop down? If you select a sub-object for the pof to map, it saves it correctly, or atleast it did with me... 
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01-31-2001 03:35 AM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
wel I've always ignored that bit so I guess that could be it, It doesn't seem to do anything.
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I was here then I wasn't, now I'm dead
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01-31-2001 04:03 AM |
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Max Sterling
Murdock
Registered: Jan 2001
Location: yada, yada
Posts: 145 |
I emailed it to Snipes already... so now I'm not sure what to do.
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-Max
<A HREF="http://www.robotechlan.com/freespace2" TARGET=_blank> </A>
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01-31-2001 04:45 AM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
well you have 2 ships and 2 people willing to help you, you could send me one.
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I was here then I wasn't, now I'm dead
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01-31-2001 07:46 AM |
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Max Sterling
Murdock
Registered: Jan 2001
Location: yada, yada
Posts: 145 |
quote: Originally posted by Ghost of Bobboau:
well you have 2 ships and 2 people willing to help you, you could send me one.
Yes Bobboau... you will get... "my precious"... the...
SDF-1!
[url="http://robotechlan.com/freespace2/sdf1a.jpg"]http://robotechlan.com/freespace2/sdf1a.jpg[/url]
IT IS READY!
Can you handle her?
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-Max
<A HREF="http://www.robotechlan.com/freespace2" TARGET=_blank> </A>
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01-31-2001 10:18 AM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
Ok, Max... I'm sorry to tell you this, but my version of Truespace (1.0) sux... Is it possible to have the model with the turrets on it already? If not, I will continue trying the way I am...
Sorry....
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01-31-2001 09:49 PM |
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Max Sterling
Murdock
Registered: Jan 2001
Location: yada, yada
Posts: 145 |
quote: Originally posted by Snipes:
Ok, Max... I'm sorry to tell you this, but my version of Truespace (1.0) sux... Is it possible to have the model with the turrets on it already? If not, I will continue trying the way I am...
Sorry....
Well... uh... I'm not sure what you mean. ICQ me : 69142052
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-Max
<A HREF="http://www.robotechlan.com/freespace2" TARGET=_blank> </A>
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02-01-2001 01:41 AM |
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Max Sterling
Murdock
Registered: Jan 2001
Location: yada, yada
Posts: 145 |
Craaaaaaaaaaaaaaaaappp... the POF of the Zent ship crashes FRED. 
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-Max
<A HREF="http://www.robotechlan.com/freespace2" TARGET=_blank> </A>
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02-01-2001 04:17 AM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
NOOOOOOOOOOO!!!!!!!!!!
)<NOOOOO!!!!!!!)
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02-01-2001 03:20 PM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
well that is likely becase you made the ship out of too many polys, the one you sent me had well over 900, and you shouldn't go over 750. not to mention that it was made out of like 32 subobjects 
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I was here then I wasn't, now I'm dead
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02-02-2001 02:41 AM |
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Max Sterling
Murdock
Registered: Jan 2001
Location: yada, yada
Posts: 145 |
quote: Originally posted by Ghost of Bobboau:
well that is likely becase you made the ship out of too many polys, the one you sent me had well over 900, and you shouldn't go over 750. not to mention that it was made out of like 32 subobjects 
What? what are you talking about? it was made of ONE object. how do you get 32? WTH?
Here. One object.
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-Max
<A HREF="http://www.robotechlan.com/freespace2" TARGET=_blank> </A>
[This message has been edited by Max Sterling (edited 02-02-2001).]
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02-02-2001 08:33 AM |
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