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boct1584
Hannibal
Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774 |
What do you want to see in FS3?
Awhile back, I saw a topic on the VBB indicating that Outrage might do FS3. Now, maybe I'm biased, but I don't want them to do it; I want Interplay to sell the license to THQ so Volition can develop it. Okay, now that I've said that, what does everyone want to see in FS3? I would like to see, for example, better damage effects on capships(ex. Helios rips hole in ships hull rather than minor particle spewage), the ability to actually take off/land, rather than warping in/out every time, more weapons, more Vasudans, and region-specific damage to capships. Meaning, segment the capship, and you can destroy one section of it(deformable models), but once it's taken X amount of damage, you have to move and shoot bombs somewhere else, the area you were in having been completely wrecked. Another cool factor would be chats with fellow pilots in between missions(see every Wing Commander game).I started a topic on Kazan's UBB clone at Alliance Productions in November, check that out if you want to see where I got most of these ideas.
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12-01-2000 05:14 PM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
quote: more Vasudans
good point.
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[url="http://members.theglobe.com/Raven_SOC/INDEX.HTML"]Strategic Operations Command[/url]
Vasudan Strike Wing
Squadron/Wing Leader
GTD Akagi
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12-01-2000 11:11 PM |
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Razzle
Murdock
Registered: Jul 2000
Location: Good question
Posts: 183 |
I think Ross 128 did a big FS3 wishlist a while back...
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12-02-2000 12:53 AM |
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R128Thunder
Murdock
Registered: Aug 2000
Location: England
Posts: 232 |
[url="http://ross128.telefragged.com/fs3list.shtml"]http://ross128.telefragged.com/fs3list.shtml[/url]
I believe 
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Alex "Thunder" Avery - alexanderavery@hotmail.com - ICQ: 57179504 - 2nd "I Like Volition" dude of the VBB
Webmaster, Staffer and P1mp: [url="http://ross128.telefragged.com"]Ross128[/url] [url="http://ross128.telefragged.com/sot/index.shtml"]Sounds of Thunder[/url] [url="http://pub4.ezboard.com/bross128.html"]Ross128 Forums[/url]
The only real truth is Death. Let me show you.
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12-03-2000 12:14 PM |
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Mad Bomber
Murdock
Registered: Aug 2000
Location:
Posts: 105 |
But fortunately, He-Man defeated Skeletor and saved the day. 
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12-03-2000 02:38 PM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
quote: Originally posted by Mad Bomber:
But fortunately, He-Man defeated Skeletor and saved the day. 
[url="http://wendycomic.com/cute/20001103.html"]http://wendycomic.com/cute/20001103.html[/url]
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12-03-2000 11:23 PM |
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Mad Bomber
Murdock
Registered: Aug 2000
Location:
Posts: 105 |
yep i've been browsing that site and "Living in Greytown" for a while.. their both nifty 
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12-04-2000 02:02 AM |
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LOAPhReAk
Murdock
Registered: Oct 2000
Location:
Posts: 176 |
Cruise Missiles-
Long range (5-9km) bomber mounted missiles. They travel very fast and are hard to shoot down. Compatibility is limited and has long lock time.
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Missile Flight modes-
Kind of like the Harpoon ASM. Flies close to the water (in this case a straight line) and does a 'pop-up' attack. in essence would make it harder to shoot down. Also, evasive manoevours (sic) for these weapons could be used.
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ability to set hitpoints on missiles that can be killed.
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removal of table restrictions.
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ships that can cloak on and off for short periods of time.
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anything with big explosions is a plus.
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It would be really cool if I woke up on Christmas morning and got a life.
-me
[This message has been edited by LOAPhReAk (edited 12-03-2000).]
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12-04-2000 02:37 AM |
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boct1584
Hannibal
Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774 |
Here's something I forgot I'd want to see...fly-by-wire missiles and bombs. Meaning, control the warhead from your ship, so you can attempt to dodge a capship's defensive fire. Another cool idea would be stealth bombers and stealth bombs, thus increasing the need for AWACS.
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...And just because I'm new here doesn't mean you can laugh at me.
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12-04-2000 02:42 AM |
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boct1584
Hannibal
Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774 |
quote: Originally posted by LOAPhReAk:
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Missile Flight modes-
Kind of like the Harpoon ASM. Flies close to the water (in this case a straight line) and does a 'pop-up' attack. in essence would make it harder to shoot down. Also, evasive manoevours (sic) for these weapons could be used.
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ability to set hitpoints on missiles that can be killed.
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removal of table restrictions.
[/B]
Could you please explain that?
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12-04-2000 02:48 AM |
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Fozzy
Murdock
Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384 |
a new species (that hate shivans and vasudans and terrans)

fozzy
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12-04-2000 10:47 AM |
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Fozzy
Murdock
Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384 |
quote: Originally posted by LOAPhReAk:
Cruise Missiles-
ships that can cloak on and off for short periods of time.
mmmmmmmmm sounds like a game whith "lancer" in its name.
(rubish game whith out hardly any mods)

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12-04-2000 10:52 AM |
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Fozzy
Murdock
Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384 |
my site,
dont ask me why ime doing it coz its for a coleage project.
[url="http://www.fozzy44.homestead.com"]www.fozzy44.homestead.com[/url]
very freespacy if anyone finds any problems or issues "E-mail me
i want my counter to break 100 visitors
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12-04-2000 11:00 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
quote: Originally posted by boct1584:
Could you please explain that?
What exactly do you want?
A) Evasive maneuvers for bombs that are on an intercept course. Makes long range fire much more effective.
B) This is obvious, so that not all bombs can be killed in one shot.
C) You can only have a .tbl file smaller than 380k. A real pain for some MODers.
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12-04-2000 11:00 AM |
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boct1584
Hannibal
Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774 |
ok, that all makes sense. The cruise missile concept is also really nice. Oh yeah, planetary missions would be nice too.
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12-04-2000 04:57 PM |
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Fozzy
Murdock
Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384 |
quote: Oh yeah, planetary missions would be nice too.[/B]
I think that would mean new atmosphere ships
and cap ships
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12-07-2000 01:21 PM |
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boct1584
Hannibal
Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774 |
Yeah, for atmospheric missions, you'd need to worry about how aerodynamic your ship is; a ship like the Herc2 is gonna take a lot of punishment from friction with the atmosphere; a ship like the Horus or Thoth, on the other hand, is inherently aerodynamic, so it's less of a concern. For that matter, none of the Vasudan fighters are as bulky as their Terran counterparts, excepting the bombers.
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12-07-2000 05:08 PM |
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