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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105

Dave's Handy Tip-o-the-day

If you're running a debug build, and you go into pstypes.h and comment out RELEASE_REAL, you'll be able to hit L in the main hall to go to a utility menu for quickly loading missions.

You'd probably be best off just leaving RELEASE_REAL for the most part. It turns off a bunch of stuff that's handy for debugging, but no good for a build you intend to actually release (cd checks, etc).

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Old Post 04-26-2002 03:42 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Huh, neat. Not that it's really applicable to me, but interesting nonetheless.

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Old Post 04-26-2002 03:58 AM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

thanks dave, im sure kazan will find this very useful

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Old Post 04-26-2002 04:08 AM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

and me, it also will help mission designers no-end

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Old Post 04-26-2002 05:44 PM
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Saturn_M
Face

Registered: Apr 2002
Location: la
Posts: 52

cool .h as in (header?)
i know about c++ code compile and link then run

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Old Post 04-26-2002 08:20 PM
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Ace
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Registered: Jul 2000
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Hrmm maybe I need to learn this C stuff

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Old Post 04-26-2002 11:25 PM
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Saturn_M
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Registered: Apr 2002
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Post erply to ace

well its easy all you too do is code compile error check link and and run

the first program you might make would be hello world. c

it doesnt take too much of long time to learn it you could lear in a couple days it easy real easy

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Old Post 04-26-2002 11:51 PM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

you are joking arn't you?

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Old Post 04-27-2002 12:29 AM
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Eternal One
Babylon Project

Registered: Feb 2001
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I honestly wish he is.

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Old Post 04-27-2002 08:06 AM
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Todd
Volition

Registered: Oct 2000
Location:
Posts: 304

nothing to see here, move along.

Last edited by Todd on 05-03-2002 at 07:10 PM

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Old Post 05-03-2002 07:07 PM
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DTP
Face

Registered: Jul 2000
Location: Denmark
Posts: 55

Re: Dave's Handy Tip-o-the-day

quote:
Originally posted by daveb
If you're running a debug build, and you go into pstypes.h and comment out RELEASE_REAL, you'll be able to hit L in the main hall to go to a utility menu for quickly loading missions.

You'd probably be best off just leaving RELEASE_REAL for the most part. It turns off a bunch of stuff that's handy for debugging, but no good for a build you intend to actually release (cd checks, etc).



& if you select a multiplayer pilot. Don`t select Singleplayer mission`s and vice versa. Or else funny things can happen, in regard to (game_mode & GM_NORMAL) and (game_mode & GM_MULTIPLAYER), as i discovered when i was fixing the debriefing music for multiplayer.

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Old Post 05-07-2002 01:34 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Avenger
you are joking arn't you?


Well, the basics of C are easy - same as for any other proggy - but actually making neat, fast stuff isn't.....

Remionds me, i have to go back and relearn C after me exams

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Old Post 05-07-2002 10:58 AM
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