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uberturkey
I'm New! Laugh At Me!
Registered: Mar 2004
Location:
Posts: 1 |
PXO TBP play
Anyone interested in playing the mod online?
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03-12-2004 01:21 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
kaz should validate R1 and R2 for FSO's online play
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Bobboau, bringing you products that work ......... In theory
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03-12-2004 02:54 PM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
Kaz has to "validate" a mod? Oh man. Kazan owns Freespace 
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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03-12-2004 04:14 PM |
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Jokoto
Face
Registered: Dec 2002
Location: Finland
Posts: 190 |
Of course he must, to be able to make sure all players have the same game. Would you like to play against someone with modded tables?
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03-13-2004 02:09 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
Run a checksum on the tables used by the server and clients and compare the two.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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03-13-2004 09:46 AM |
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Jokoto
Face
Registered: Dec 2002
Location: Finland
Posts: 190 |
Umm, so? Don't you also need to know about a mod's existence to be able to tell the server what to call it... There's also point tracking and whatnot it needs to (preferably) store under something more intelligible than an md5sum, and that name also helps for choosing a game on the server, so you don't need to guess blindly what mod some open game is. :p
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03-13-2004 11:06 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
quote: Originally posted by IPAndrews
Run a checksum on the tables used by the server and clients and compare the two.
But what's top stop someone making a mission in which he and a friend kill one ship and instantly become admirals?
Hell I have two networked within easy reach. I could do it without even needing a friend to cheat with me
Validation is only needed to make sure that your pilot's score can't be faked. You can play unvalidated missions easily. I don't think the server is set up for online B5 Games yet but I don't think that would take too long if someone were to ask Kazan nicely 
Once kazan releases the tracker you'll even be able to set up your own PXO-lite but IIRC the main Tracker is being set up so that your scores from TBP and FS2 will be amalgumated.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Last edited by karajorma on 03-15-2004 at 01:43 PM
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03-15-2004 01:41 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
im checking my files making sure the install is valid and up to date...
[edit 1]
WARNING There is bug in the -mod flag - if it is not the last flag it's argument will have trailing whitespace and fail to function
[edit 2]
TBP is running on port 12001 - same IP
for the config to work with -mod you need to put the normal config in /data and the TBP config in /tbp/data
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
Last edited by Kazan on 03-16-2004 at 12:35 AM
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03-15-2004 11:52 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
if I don't see some usage on that server im going to close it
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
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03-18-2004 05:30 AM |
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Jokoto
Face
Registered: Dec 2002
Location: Finland
Posts: 190 |
Just don't be hasty, if it isn't too much of a nuisance. The community might understandably be slow to react, with all the recent flur of activity in this front and all. ;)
Dang, even I haven't yet arsed myself to test out the new FS2 multiplay, which I should have done ages ago with great enthusiasm. I guess it's just that I haven't bothered much with gaming in a long while, just a little now and then.
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03-18-2004 06:10 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
I would LOVE to play TBP over PXO.
Just have to remember my old accout 
But I have a question. If this really happens, how will it be with all the SCP stuff? Will this work only with/without or no matter of it?
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03-26-2004 01:59 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
quote: Originally posted by -Norbert-
I would LOVE to play TBP over PXO.
Just have to remember my old accout 
But I have a question. If this really happens, how will it be with all the SCP stuff? Will this work only with/without or no matter of it?
This isn't over PXO. It's over its eventual replacement. You don't need your old PXO login.
You MUST have an FS2_open exe to play this way but apart from that and the launcher you don't need any of the other SCP goodies.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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03-26-2004 02:23 PM |
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