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Asprin
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Registered: May 2003
Location:
Posts: 30 |
Blue Star completed
It seems working...
Please, test the Blue Star. I could to adapt it in game. Model working with HTL 01_20_2004 and I recomend to use 1024x768x32 resoultion. Screenshot and download are [URL=http://fstbp.narod.ru]here.[/URL]
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02-18-2004 07:11 AM |
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Asprin
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Registered: May 2003
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quote: Very nice, but I thought the bluestar has no beam-weapons?
So few information about it, but I think if the Blue Star was developed to replace Nial, it must have beam weapons.
Last edited by Asprin on 02-18-2004 at 11:10 AM
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02-18-2004 11:09 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Asprin
So few information about it, but I think if the Blue Star was developed to replace Nial, it must have beam weapons.
I don't quite agree on that. Bluestar is basically a miniature version of WhiteStar, designed to perform missions where only one or a few rangers are needed.
And as you know, WhiteStar does have both beam and pulse weapons. Beams are not necessarily better than pulses, it just depends on how well they have developed each tech.
Based on BlueStar's appearance, it looks like it has only the outer pulse weapons of the WhiteStar.
Howewer, this is only speculation at best.
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Last edited by Mr. Fury on 02-19-2004 at 05:21 AM
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02-18-2004 02:33 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Lookin good.
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02-19-2004 12:13 AM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
this guy should be working for us
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02-19-2004 12:19 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
Yes he probably should.
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02-19-2004 09:11 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
yes he should ... so youd get something done anytime soon 
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02-19-2004 04:18 PM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
There you have it. Ashrak has spoken. So how about it Asprin? You could start be donating a <800p version of that Bluestar? 
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"I have a lot of projects in the fire." - my mate Jules
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02-20-2004 09:45 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Does it meet the quality of other TBP models?
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02-20-2004 02:37 PM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
I think he's capable of producing one that does.
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02-20-2004 02:58 PM |
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redmenace7
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Registered: Jul 2002
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And with poly limits gone you can now use ships like his with higher poly limits.
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02-20-2004 04:01 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by redmenace7
And with poly limits gone you can now use ships like his with higher poly limits.
At this point I want TBP to work with retail FS2. If we are going to have hi-poly models, then we should upgrade all the models which could be a little time consuming and whether it's practical is questionable.
I am all for fs2_open features which does not break TBP when using retail FS2.
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Last edited by Mr. Fury on 02-20-2004 at 04:06 PM
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02-20-2004 04:05 PM |
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redmenace7
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Registered: Jul 2002
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honestly until HTL is fully developed and bug squashed to an reasonable extent I wouldn't expect TBP to use it. However, I think it would be nice to have an addon VP with the release for stuff like shine maps and fighter beams ect. Does that make sense?
Last edited by redmenace7 on 02-20-2004 at 07:25 PM
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02-20-2004 05:42 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by Mr. Fury
At this point I want TBP to work with retail FS2. If we are going to have hi-poly models, then we should upgrade all the models which could be a little time consuming and whether it's practical is questionable.
I am all for fs2_open features which does not break TBP when using retail FS2.
We already took TBP upto a much closer limit than normal FS2 models. So we're much further along the way than most in terms of details on a ship. Its probably not a necessity to redo everything...it just means that boundaries for other stuff should you guys choose to make more are lessened.
In my mind, the BlueStar only has a pair of Pulse cannons (or maybe 4 - I haven't looked closely enough). The BlueStar is meant as a scout and courier vessel. Its designed to be fast, agile, and powerful enough to defeat any opposition to its mission. What I've read about it suggests that individual or small groups of Rangers would use these to slip into places where a WhiteStar might attract more attention or wouldn't be needed. If it came into a situation where it needed to defend itself or even launch a strike against a midsized gunship or a fighter...then the BlueStar would be ideal.
Its not really a replacement for the Nial either. The Nial is standard Minbari military....the BlueStar is Rangers/ISA.
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02-20-2004 05:51 PM |
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Vorlone
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Registered: Nov 2003
Location:
Posts: 38 |
The ship looks good! I like it very much, but I've noticed some bugs! The left engine isn't glowing and when you try to jump out of a sistem the jumpoint close itself before the ship can enter it!
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02-21-2004 02:51 PM |
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Asprin
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Registered: May 2003
Location:
Posts: 30 |
quote: The left engine isn't glowing
Well, download it again, I have corrected it bug.
quote: when you try to jump out of a sistem the jumpoint close itself before the ship can enter it!
Very strange I do not have such problem...I'll try to do something.
quote: There you have it. Ashrak has spoken. So how about it Asprin? You could start be donating a <800p version of that Bluestar?
I'll finish it soon.
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02-25-2004 05:52 AM |
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Asprin
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Registered: May 2003
Location:
Posts: 30 |
Blue Star (Low polys)
Well, I did it with 405 polys, but in my opinion it is bosh! Screenshot and download are [URL=http://fstbp.narod.ru]here[/URL]
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02-25-2004 08:01 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
405? Wow. That would be one of the lowest poly count models in The Babylon Project. Let's look at the poly counts of some of the existing models?
Centauri Sentri (14m length) 459p
Vorlon Fighter (30m length) 611p
EA Valkyrie (40m length) 577p
Drazi Sky Serpent (16m length) 463p
Bluestar (50m length) ?p
Compared to the rest, something in the region of 600-700p would seem to fit. Although, having looked at your 450p version, you've actually done a really good job of poly reducing it. Clearly you're a skilled 3d artist. If you can do a similarly good job and bring it in at 600-700p you'll have cracked it and I think we're looking at a TBP model. If you're quick enough it might even get in the patch.
Edit: You could use that 406p version as a LOD1.
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"I have a lot of projects in the fire." - my mate Jules
Last edited by IPAndrews on 02-25-2004 at 09:44 AM
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02-25-2004 09:36 AM |
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redmenace7
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Registered: Jul 2002
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Posts: 271 |
quote: Originally posted by IPAndrews
EA Valkyrie (40m length) 577p
there is no EA valkyrie? I klooked on the status pages and they were not there.
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02-25-2004 01:29 PM |
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