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redmenace7
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Registered: Jul 2002
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Posts: 271

NEW SCP build

Here is a new SCP build. I have taken a look at it and it seems farly stable but it needs more testing. But then again I am biased
http://fs2source.warpcore.org/wip/03_05_2004.zip

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Old Post 03-06-2004 06:48 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

Great. A new SCP build is always exciting news. Thanks for the heads up on that. I wonder how much the memory requirements have increased this time?

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Old Post 03-06-2004 11:41 AM
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redmenace7
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Registered: Jul 2002
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well actually they have been sealing up memory leaks and reducing memory requirements so things will be better. there was a major one with old decal code or something like that.

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Old Post 03-06-2004 01:37 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
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Posts: 1901

Yeah it may have less memory requirements...no idea yet but alot of time has been spent on the optimization parts.

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Old Post 03-06-2004 07:44 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

if you've got a gig of memory yout should be fine

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Old Post 03-07-2004 04:37 AM
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redmenace7
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Registered: Jul 2002
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we do have a few bugs. like an assertion error and a weapons bugs and a couple others involving "hackish" code.

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Old Post 03-07-2004 08:09 PM
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whitelight
I'm New! Laugh At Me!

Registered: Feb 2003
Location: USA
Posts: 74

A gig woha That rules me out..

Guess i`ll be running only the thruster glows for now in the latest build, only have a meer 384mb of ram to play with..

All the extras (glow-maps shine-maps) don`t seem to work anyway..

But don`t get me wrong, i`m happy it runs what it does..

Besides, this is the first time since the scp began that a build runs stable on this old machine

600mhz
Radeon 7500 64mb
And in my Bios I can share ram with the vid card, up to 256mb, but at the moment its at the minumum setting of 64mb.

The only real problem is I can`t get Homeworld 2 to run on it.

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Old Post 03-08-2004 03:16 AM
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