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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

TBP_Open 2.0

ok I am going to post the _unoffical_ SCP TBP extention
otherwise known as [url=http://freespace.volitionwatch.com/blackwater/TBP_Open2.zip]TBP_Open[/url]
this contains a build of FSO that 'should' work and new and modifyed files to enable FSO features that would otherwise go unseen, such as glow maps and fighter beams, some of you may get a good performance boost as well (others may get worse)

this includes several altered pofs includeing a version of the Olympus that 'works' (I'll be it far from a perfict solution) and a hyperion with glow points, altered tables, a few extra fx files

to install this simply dump all of the files into a data directory (I sudjest copying the current one and dumping everything into that fs will use what ever is in the directory named 'data' over anything in the VPs) and play as normal. to turn it off simply rename the folder (from 'data' to something else)

note only minimal testing has been done

and yes there are bugs, if you find any please post about them

I will be makeing updates sparaticly

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Old Post 05-19-2003 07:44 AM
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Phantom1930
I'm New! Laugh At Me!

Registered: May 2003
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The download seems to be corrupted... i've tried 4 times now to download a file I can extract to no success.

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Old Post 05-19-2003 12:35 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Yup, corrupted it is.

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Old Post 05-19-2003 12:42 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

hehehe that makes me chuckle

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Old Post 05-19-2003 12:45 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

and that, ladies and gents, is the "....... in theory" part.

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Old Post 05-19-2003 01:15 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

reuploading...

try it now

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Old Post 05-19-2003 02:44 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Remember people: TBP_Open is UNOFFICIAL at the moment and may cause problems.

Bobboau is the only person you should ask help from if you have problems with TBP_Open. (Poor Bob... )

What is different in this Olympus?

EDIT: Bobboau, how about making TBP_Open a single .vp file? It would be much easier to handle.

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Last edited by Mr. Fury on 05-19-2003 at 03:16 PM

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Old Post 05-19-2003 03:00 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

it's LODs were striped out, and I think it has no debris, something seriosly weird was/is going on with that model.

and I don't think this will affect the patching as it does not modify the VPs (all you have to do is remove/rename the new files) though I supose some people who have no idea how FS's loading system works may run into problems

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Old Post 05-19-2003 03:10 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Tbp_open works fine for me,no problems yet

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Old Post 05-20-2003 04:54 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

it is that 'yet' that has been FSOs bain for the last year or so
were focused more on fixing bugs right now than adding features

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Old Post 05-20-2003 05:48 AM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

ehm do i have to create new missions for the fighterbeams to work or will open just over ride the non beamed minbari stuff?

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Old Post 05-20-2003 09:11 AM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

2.0 has certainly made the game a lot more stable now. Using 1.4 it used to crash fairly frequently and unpredictably. Now I haven't had a single crash or error!

This is not to say that 2.0 is bug free but it is a lot more stable than 1.4.

Good job

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Old Post 05-20-2003 11:02 AM
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ravingpartyking
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Registered: Oct 2002
Location: Earth
Posts: 20

What exactly is a glow map?

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Old Post 05-20-2003 10:52 PM
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mr. Duck
Face

Registered: Nov 2002
Location: Netherlands
Posts: 88

Right, so it is safe to download? On another note, my vidcard is a voodoo 3, is it a ok for it? Sorry to ask, but other games sometimes give me some graphical problems cuz of the voodoo 3.

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Old Post 05-20-2003 10:57 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

it should overide for the nial, if it doesn't I will fix it sooner or later,

it's good to hear someone is haveing fewer problems than before

a glow map is a map that glows , DL and play, the changes should be quite obvius

I have heard some things about V3s I think it was the open GL that had problems but it should work, one problem is glow mapping hasn't been implemented for glide, so you have to use D3D and we just upgraded to DX8 so there may be problems

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Old Post 05-21-2003 12:46 AM
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Ghostavo
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Registered: Jan 2003
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Where do I put the .bmp and .tga files?
The .bmp is in the map folder, right?

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Old Post 05-21-2003 05:35 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Extract everything to FS2 root folder.

Bobboau, consider making TBP_Open a vp package. It would be much easier to manage.

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Old Post 05-21-2003 05:45 AM
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Ghostavo
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Registered: Jan 2003
Location: Aveiro
Posts: 192

I think there's some error with the menu images when the Open is used...

The images appear to be divided in a 4 by 3 pattern... there're multiple lines between a single image

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Last edited by Ghostavo on 05-21-2003 at 06:21 AM

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Old Post 05-21-2003 06:20 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I have heard of this error, it's some what rare but not unknown, what are your specs

and fury I wanted this to overide R2 files easily and while I could do that in a VP I... don't... want to... ...
I work with strait files so it's a bit quicker and easier for me doing it this way, given that I will probly make updates constantly, and such,
so the quick answer I guess is the same reason why I don't have a working deRARafier, I'm lazy

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Old Post 05-21-2003 07:29 AM
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Ghostavo
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Registered: Jan 2003
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P4 2,4Ghz
512Mgs Ram
Gforce4 4200 64Mgs

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Old Post 05-21-2003 08:44 AM
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