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RSBH_KNIGHT
I'm New! Laugh At Me!

Registered: Nov 2003
Location:
Posts: 14

Multiplayer?

hey im new, and i like to say this is the best mod.

Every time I go to multiplayer is say I have no guns selected but there are no guns?.

I play multiplayer on lan on coop since freespace 2 is the only coop game out there, is his mod going to be coming to multiplayer, and can the single player missions be played on multiplayer?

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Old Post 11-10-2003 03:35 PM
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silver dracon
I'm New! Laugh At Me!

Registered: May 2001
Location: GTD Golgotha
Posts: 177

you can't play FS in online when you use mod's

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Old Post 11-10-2003 07:14 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Yes you can play FS2 with mod installed, thats for certain or then my computer is acting quite odd, since I have played TBP online more than couple times

If you have modded FS2 PXO just doesn't count scores nothing more. Still you might have modified TBP tables that could cause this weapon disappear, so try with orginal TBP tables.

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Old Post 11-10-2003 08:27 PM
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RSBH_KNIGHT
I'm New! Laugh At Me!

Registered: Nov 2003
Location:
Posts: 14

Lan poeple, the weapons dont appear? I cant play TBP on lan, and I really want to, is there anyway i can fix this edit a file or somthing like that?

anyhelp would be appreciated.

thank u.

Last edited by RSBH_KNIGHT on 11-12-2003 at 04:23 AM

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Old Post 11-12-2003 03:52 AM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

when FS2 Open 3.6 comes out TBP will be moving to FSO - FS2 Open 3.6 will contain the NEW multiplayer tracker code that fully supports mods [and validations of those mod's tables, and mission validation]

Notes:
* Stats will store on mods
* Validity of said mod will be enforced
* Validity of mod missions will be enforced


When will this be available:
Shortly after FS2Open 3.6 and TBP 2.1 are released

(will perhaps be a TBP 2.2 update to enter all the required info)

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Old Post 11-12-2003 05:25 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Don't take it as a given that TBP will move to fs2_open after 3.6 is released. It may not very well be the case.

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Old Post 11-12-2003 07:01 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

i stopped listening to your opinions a while ago - when you said you were quiting

I am doing what it takes to keep us alive and progressing. FS2 Open is stable enough now, and has features we need to do it right and have just been dancing around before.

Now that FS2Open is stable enough, things are going to get done right now. I was brought into TBP a long time ago as technical adviser and kick-people-in-the-butt-and-make-them-work

I do both, and enjoy it - and I expect my technical advisor status to be respected, and as you know I am a holy hell when it is not.

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Old Post 11-13-2003 11:30 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Yeah yeah whatever. Personally I'd like if TBP moves to use fs2_open soon, but that move requires that all major members of the team approves it. At least that's how I'd like it to happen, internal conflicts are not nice.

And I still might quit, it all depends on next fred2_open now. Original fred2 has become a little to boring. 5 years of fredding has it's own toll.

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Old Post 11-14-2003 05:51 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by Mr. Fury
Yeah yeah whatever. Personally I'd like if TBP moves to use fs2_open soon, but that move requires that all major members of the team approves it. At least that's how I'd like it to happen, internal conflicts are not nice.

And I still might quit, it all depends on next fred2_open now. Original fred2 has become a little to boring. 5 years of fredding has it's own toll.


It'd probably be pretty easy to make the move to SCP once the next edition comes out that Kazan has mentioned. The version 3.6 with FRED to accompany it. At the moment, lots of cool features are available but there are so many versions and bug fixes being made its hard to develop on it. That will change for sure!

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Old Post 11-14-2003 07:15 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

don't develop on intermediary builds - only official releases (aka "stable builds")

3.6 should roxors we're bughunting like mad, and i think the 130 ships limit imposed by multi has just been squashed (i upped max packet size from 512 to 4096 .. but i just realized that can cause fragmentation.. so meh more work)

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Old Post 11-15-2003 05:36 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by Kazan
don't develop on intermediary builds - only official releases (aka "stable builds")

3.6 should roxors we're bughunting like mad, and i think the 130 ships limit imposed by multi has just been squashed (i upped max packet size from 512 to 4096 .. but i just realized that can cause fragmentation.. so meh more work)


Kind of hard not to if you want to take advantage of any new features. Just a statement of fact in any case.

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Old Post 11-15-2003 07:48 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

stable builds come out every so often.. there is one coming up in the not too distant future - and the way you take advantage of features doesn't change between builds - so you can use the CVS snapshot builds for authoring/testing then release with the next stable

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Old Post 11-16-2003 06:01 PM
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