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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

look at this





hardware transformation and lighting is cool, no slowdown at all

oh yes I forgot to smooth shade that when I converted

and that is my old old version, with my old old maps, it's all I had were I knew I could get at.

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Last edited by Bobboau on 10-04-2003 at 09:49 PM

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Old Post 10-04-2003 09:37 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Cool!

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Old Post 10-04-2003 09:45 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Looks fabulous Bob.

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[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

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Old Post 10-04-2003 11:27 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Truly Amazing. I only hope to have my PC up to par when T&L is made the standard.

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Old Post 10-05-2003 01:35 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Looks really good Bobboau

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Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
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Old Post 10-05-2003 05:46 AM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

T&L kicks ass

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Old Post 10-05-2003 06:58 AM
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Greco
Face

Registered: Oct 2001
Location: Massachusetts
Posts: 175

OMG that loooks so good can't wait. wat r the white circle thingies in the 1st pic?

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Old Post 10-05-2003 11:12 AM
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Ghostavo
I'm New! Laugh At Me!

Registered: Jan 2003
Location: Aveiro
Posts: 192

They're nav beacons!
Enter Fred 2 if you want to see them for yourself.

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In Omnia Paratus...
(no idea where this comes from...)

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Old Post 10-05-2003 11:44 AM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Show it smoothed! It looks like a render!

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Old Post 10-05-2003 02:17 PM
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Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189

Bobboau, if you were a woman I would kiss and hug you till you faint.

Helluva nice!

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Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]

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Old Post 10-06-2003 07:24 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

Breathtaking!!!!

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Old Post 10-06-2003 06:50 PM
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Aggamemnon
I'm New! Laugh At Me!

Registered: Dec 2002
Location: Bristol, UK
Posts: 51

Is the release of TBP that fully supports the SCP going to coincide with the R2 patch? Or will it be separate until R3 or beyond?

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Old Post 10-08-2003 08:42 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

It should be compatible yes, but it does not require it.

Let me explain it again, it just doesn't make much sense to redo already done work just to enable some "cool" feature of fs2_open. But that's just me, others can do whatever they want. The work Bobboau has done so far has been only minor changes and mostly only additions to existing work, so no big deal. But to completely redo models to hi-poly models for example... no thanks, that time can be used better to create new models.

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Old Post 10-08-2003 10:34 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

I on the other hand am very interested in aligning The Babylon Project with a nice version of the game engine. Once we have a stable glitch free engine running HT&L, specular, glow maps, etc... Although I also have no interest in remaking our models with higher poly counts. I'd rather keep the existing models, which already have a nice level of detail, and give the faster engine a chance to run smoother on lower spec machines.

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bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

Last edited by IPAndrews on 10-08-2003 at 12:51 PM

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Old Post 10-08-2003 12:40 PM
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silver dracon
I'm New! Laugh At Me!

Registered: May 2001
Location: GTD Golgotha
Posts: 177

bice work super-bob

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Old Post 10-08-2003 05:42 PM
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redmenace7
Face

Registered: Jul 2002
Location:
Posts: 271

well I guess for now on your limits have been removed. Think a high poly battle crab. not that we will ever get to release 5. But that reminds me, what about some new stuff? I know you are busy with the patch. But something new to gouch at would be cool.

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Old Post 10-08-2003 10:41 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

SHWEEET!

very cool Bob.

[edit]I see we've gained a few new members since my last check-in, my mesage to them, "Hello, wlecome to the boards and I hope you enjoy your stay."
[/edit]

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Last edited by Edwin on 10-14-2003 at 02:33 PM

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Old Post 10-14-2003 02:19 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

aaaah hell there goes the board

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Old Post 10-14-2003 04:27 PM
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Abersoch
Face

Registered: Jul 2001
Location: Merseyside
Posts: 72

quote:
Originally posted by FSF Ashrak
aaaah hell there goes the board

Now, now Ashrak. Play nicely!

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Old Post 10-14-2003 06:04 PM
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redmenace7
Face

Registered: Jul 2002
Location:
Posts: 271

we need a babylon 5 welcome message just like the HLP.

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Old Post 10-15-2003 12:20 PM
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