Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > FreeSpace 1/2 Discussion > GTSG Mjolnir
  Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Hays86175
I'm New! Laugh At Me!

Registered: Jun 2003
Location:
Posts: 8

GTSG Mjolnir

In my FS2 mission that I am making I have put in GTSG Mjolnirs. I have created an event that frees their beam cannons but when I play the mission they never fire. Why is this?

Report this post to a moderator | IP: Logged

Old Post 06-24-2003 07:00 PM
Hays86175 is offline Click Here to See the Profile for Hays86175 Click here to Send Hays86175 a Private Message Find more posts by Hays86175 Add Hays86175 to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Because unless you use Mjolnir#home beam then the Mjolnirs are setup to fire directly along their primary beam axis. That means that unless they are pointing directly at the target at a possible time of firing they will not work (because they aren't targeting and therefore aren't shooting).

Volition designeres prefered to use a combination of the Mjolnir and Mjolnir#home so that the ships are guaranteed to be hit by one or two beams as they exit and potentially more depending on their size and path that they take after exiting the node.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 06-24-2003 08:07 PM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
Bri_Dog
Face

Registered: May 2002
Location: Sigma 957
Posts: 162

I wish they had given the Mjolnirs "auto-tracking" Give them a list of targets and when the target gets in range the SG rotates for a shot....that'd be cool.

Report this post to a moderator | IP: Logged

Old Post 06-25-2003 03:00 AM
Bri_Dog is offline Click Here to See the Profile for Bri_Dog Click here to Send Bri_Dog a Private Message Find more posts by Bri_Dog Add Bri_Dog to your buddy list Edit/Delete Message Reply w/Quote
Hays86175
I'm New! Laugh At Me!

Registered: Jun 2003
Location:
Posts: 8

I changed their weapon to Mjolnir#home but now I can't get them to point their beam cannons at the target. I tried to do it through the Edit Positon and Orientation. I checked the box, clicked on Object and then told it the ship I wanted it to point to but it didn't point the beam cannon at the ship.

How do I do this?

Report this post to a moderator | IP: Logged

Old Post 06-25-2003 05:09 AM
Hays86175 is offline Click Here to See the Profile for Hays86175 Click here to Send Hays86175 a Private Message Find more posts by Hays86175 Add Hays86175 to your buddy list Edit/Delete Message Reply w/Quote
karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

Quite simply you can't. Once a mjolnir is in a mission it stays in the position it's in.

That said with some table edits it should be possible to make a tracking Mjolnir. Ask someone at TBP how they did the GOD satalite or look in the TBP tables yourself.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

Report this post to a moderator | IP: Logged

Old Post 06-25-2003 06:47 AM
karajorma is offline Click Here to See the Profile for karajorma Click here to Send karajorma a Private Message Find more posts by karajorma Add karajorma to your buddy list Edit/Delete Message Reply w/Quote
hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

Well I used mjolnirs once. Use: point to when you establish position and orientation of the gun, it`s quite good way. Udse. for example, point to a waypoint that is used by a ship you to be target for mjolnir.

__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...

Report this post to a moderator | IP: Logged

Old Post 06-25-2003 07:36 AM
hayabusa is offline Click Here to See the Profile for hayabusa Click here to Send hayabusa a Private Message Find more posts by hayabusa Add hayabusa to your buddy list Edit/Delete Message Reply w/Quote
GalacticEmperor
Murdock

Registered: Aug 2001
Location:
Posts: 214

The problem you're having is that the Mjolnir's beam isn't on its front... it's on the TOP. So the 'face this object' function doesn't work. You'll have to twist and turn it using the 'control object' function until it looks right, and even then you'll have to test and tweak.

To make it rotate, that's simple. Just give it rotation speeds in the table entry, with no forward velocity. The tricky part is getting it to orient the beam properly...

__________________
Palpy uber alles!
-Woolie Wool

Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]

Report this post to a moderator | IP: Logged

Old Post 06-27-2003 03:00 AM
GalacticEmperor is offline Click Here to See the Profile for GalacticEmperor Click here to Send GalacticEmperor a Private Message Visit GalacticEmperor's homepage! Find more posts by GalacticEmperor Add GalacticEmperor to your buddy list Edit/Delete Message Reply w/Quote
Stealth
Volition Watch

Registered: Sep 2001
Location: Texas, USA
Posts: 344

a moving mjolnir would be badass!

can you see it? it starts running after a ship, top first, at incredible speeds, firing its cannon all the time. totally awesome.

__________________
VolitionWatch Website Manager

Report this post to a moderator | IP: Logged

Old Post 06-28-2003 09:24 PM
Stealth is offline Click Here to See the Profile for Stealth Click here to Send Stealth a Private Message Visit Stealth's homepage! Find more posts by Stealth Add Stealth to your buddy list Edit/Delete Message Reply w/Quote
Woolie Wool
Face

Registered: Jul 2003
Location:
Posts: 42

I'd just slap AAAfs (or even ULTRA Anti-Fighters if I'm feeling really sadistic) on the Alastor. The enemy fighters won't stand a chance.

That reminds me of the time I put SAAA beams on a wing of enemy Dragons; that was a bad, bad idea...

"Alpha 1 was killed by a beam from Krishna 5"

Last edited by Woolie Wool on 07-01-2003 at 11:14 AM

Report this post to a moderator | IP: Logged

Old Post 07-01-2003 11:12 AM
Woolie Wool is offline Click Here to See the Profile for Woolie Wool Click here to Send Woolie Wool a Private Message Find more posts by Woolie Wool Add Woolie Wool to your buddy list Edit/Delete Message Reply w/Quote
Hippo
I'm New! Laugh At Me!

Registered: Jul 2002
Location: Massachussettes
Posts: 87

quote:
Originally posted by Woolie Wool

That reminds me of the time I put SAAA beams on a wing of enemy Dragons; that was a bad, bad idea...




Um... Unless I am mistaken, this can not be done...

__________________
Im too young to be a hippie :hippy: , but the only good hippie is a hippo...

:hippy:

Report this post to a moderator | IP: Logged

Old Post 07-01-2003 08:11 PM
Hippo is offline Click Here to See the Profile for Hippo Click here to Send Hippo a Private Message Find more posts by Hippo Add Hippo to your buddy list Edit/Delete Message Reply w/Quote
Woolie Wool
Face

Registered: Jul 2003
Location:
Posts: 42

They were fighter beams based of the SAAA that I called FTRed. They were thinner but acted identically to SAAA.

Report this post to a moderator | IP: Logged

Old Post 07-01-2003 09:01 PM
Woolie Wool is offline Click Here to See the Profile for Woolie Wool Click here to Send Woolie Wool a Private Message Find more posts by Woolie Wool Add Woolie Wool to your buddy list Edit/Delete Message Reply w/Quote
CapsFan
Face

Registered: Jun 2003
Location:
Posts: 26

arent mjolnirs supposed to have missile batteries for defense? i think i read that in the tech room some time... but i never saw them and i dont think they are actually there...

__________________
"Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read."--Groucho Marx

Report this post to a moderator | IP: Logged

Old Post 07-27-2003 02:09 PM
CapsFan is offline Click Here to See the Profile for CapsFan Click here to Send CapsFan a Private Message Find more posts by CapsFan Add CapsFan to your buddy list Edit/Delete Message Reply w/Quote
Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

They don't. Another :v: tall tale.

__________________
[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Yogi
------------------
"Snipes ...Is The Dark Continent."

Report this post to a moderator | IP: Logged

Old Post 07-27-2003 03:55 PM
Snipes is offline Click Here to See the Profile for Snipes Click here to Send Snipes a Private Message Visit Snipes's homepage! Find more posts by Snipes Add Snipes to your buddy list Edit/Delete Message Reply w/Quote
karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

False information planted in case NTF operatives had infiltrated the Aquitaine.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

Last edited by karajorma on 07-27-2003 at 04:59 PM

Report this post to a moderator | IP: Logged

Old Post 07-27-2003 04:58 PM
karajorma is offline Click Here to See the Profile for karajorma Click here to Send karajorma a Private Message Find more posts by karajorma Add karajorma to your buddy list Edit/Delete Message Reply w/Quote
Woolie Wool
Face

Registered: Jul 2003
Location:
Posts: 42

Volition also said the Colossus has 80 turrets, so who would believe them?

Report this post to a moderator | IP: Logged

Old Post 07-29-2003 03:18 AM
Woolie Wool is offline Click Here to See the Profile for Woolie Wool Click here to Send Woolie Wool a Private Message Find more posts by Woolie Wool Add Woolie Wool to your buddy list Edit/Delete Message Reply w/Quote
CapsFan
Face

Registered: Jun 2003
Location:
Posts: 26

quote:
Originally posted by Woolie Wool
Volition also said the Colossus has 80 turrets, so who would believe them?


How many did it have?

__________________
"Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read."--Groucho Marx

Report this post to a moderator | IP: Logged

Old Post 07-31-2003 12:29 AM
CapsFan is offline Click Here to See the Profile for CapsFan Click here to Send CapsFan a Private Message Find more posts by CapsFan Add CapsFan to your buddy list Edit/Delete Message Reply w/Quote
Ghostavo
I'm New! Laugh At Me!

Registered: Jan 2003
Location: Aveiro
Posts: 192

In the tech room it says the GTVA Colossus has over 80 turrets...

In the game it has 63, I believe.

Who cares?
Maybe it was to scare the NTF away

__________________
In Omnia Paratus...
(no idea where this comes from...)

Report this post to a moderator | IP: Logged

Old Post 07-31-2003 01:31 AM
Ghostavo is offline Click Here to See the Profile for Ghostavo Visit Ghostavo's homepage! Find more posts by Ghostavo Add Ghostavo to your buddy list Edit/Delete Message Reply w/Quote
karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

quote:
Originally posted by Ghostavo
Maybe it was to scare the NTF away


Well NTF agents were captured on board the Colossus in one mission. Maybe it was cause they were running around looking for the other 17 turrets

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

Report this post to a moderator | IP: Logged

Old Post 07-31-2003 01:24 PM
karajorma is offline Click Here to See the Profile for karajorma Click here to Send karajorma a Private Message Find more posts by karajorma Add karajorma to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 02:21 AM. Post New Thread    Post A Reply
  Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.