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CapsFan
Face
Registered: Jun 2003
Location:
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planetkillers
this isnt a question about when you will release stuff, more like if you will....
are you going to make models for the vorlon and shadow planetkillers? considering that they're, well, fairly large?
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07-08-2003 01:56 PM |
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Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
Their size is currently... "unknown"!!!
No one can be 100% certain about it... so... there only one thing to do.
Ask the "Creator"!!!!!
[URL=http://www.volitionwatch.com/vwbb/showthread.php?threadid=8891&perpage=15&highlight=planet%20killer&pagenumber=2]Here[/URL]'s a little thread for you to read.
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07-08-2003 02:42 PM |
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Boron Shark
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Registered: Jun 2001
Location: Manchester, UK
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If memory serves, this was asked a couple of years ago and IIRC the Freespace 2 engine can handle an object upto one quarter the estimated size of a Vorlon Planet Killer, nothing bigger.
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07-09-2003 09:17 PM |
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Ghostavo
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Registered: Jan 2003
Location: Aveiro
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Are you sure about that?
I believe the Earth Atmosfere model in the TBP has 200Km in diameter... or is it something diferent?
Isn't a certain amount of polig. that count as the limit? 
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07-09-2003 10:23 PM |
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karajorma
Murdock
Registered: Jul 2001
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The engine doesn't care about size, only number of polygons. Some people have even mentioned making life sized models of planets for FS2 
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07-09-2003 11:02 PM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
But the conversion programs do care. Make a complex object too big and the collision detection tends to stop working.
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07-10-2003 08:03 AM |
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Ashark
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Registered: May 2002
Location: Estonia
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what ip is trying to tell you you see a modle ram it and your inside :=)
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07-10-2003 10:31 AM |
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karajorma
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Registered: Jul 2001
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quote: Originally posted by IPAndrews
But the conversion programs do care. Make a complex object too big and the collision detection tends to stop working.
Ah. So you can make the Death Star for the Star Wars mod but not the VPK? 
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07-10-2003 02:09 PM |
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ltnarol
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Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
The problem, one of the problems, with the VPK (if i remember correctly) was that a gray triangle would be rendered across the hud for no apparent reason.
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07-10-2003 02:58 PM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
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quote: Originally posted by karajorma
Ah. So you can make the Death Star for the Star Wars mod but not the VPK?
I see you picked up on my use of the word "complex". Well done. Credit your accout with five brownie points.
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07-11-2003 07:39 AM |
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-Norbert-
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Registered: Jun 2002
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As for the Shadow PK: I think that is easier than the Vorlon one (as long as it isn't attacking a planat within a mission). Just make a mission within a black nebula and set some kind of sattelite (of coure hidden from sensors and far away) which fires the missiles. Of course that wouldn't be enaugh to recreate ACTA but it would be enaugh for the episode, in which the Firstones leave.
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07-11-2003 01:44 PM |
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Franco McNeil
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Registered: Jul 2001
Location: USA, EA, ISA
Posts: 56 |
IIRC, the model was in test at one point but there were problems. I recall someone saying that it may be made into a static background for a mission, but that was a while back.
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07-14-2003 02:07 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
It all depends on the size of the planet killer really. For a VPK 50k diametre is too big for the engine really but 5k is eminently handleable. For the SPK I think that generally -Norbert-'s idea is good enough but for a ACTA type battle there may be problems creating a model large enough (would docking multiple subunits work?).
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07-16-2003 06:05 PM |
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Ghostavo
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Registered: Jan 2003
Location: Aveiro
Posts: 192 |
Triggy... you're a genius!!!!!
Instead of making the PK one object, how about making them multiple smaller objects docked?
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07-16-2003 07:05 PM |
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FlakBait
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Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
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That would make targeting kinda hard. And you'd have to script it so that if one gets destroyed they all blow at the same time.
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07-17-2003 12:33 AM |
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Ghostavo
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Registered: Jan 2003
Location: Aveiro
Posts: 192 |
quote: That would make targeting kinda hard.
Well, you could make it invisible to sensors... it's not like you can miss an object of that size!!!!!!
The hull percentage could be displayed in the escort thingy...
Distance is the only relevant thing in the sensors in this case... and imagine flying to an huge object an never know where to stop!!! That would be cool!!
I'm sure the scripting is worth the trouble of seeing that baby fire it's main cannon at an atm's!!!! 
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07-17-2003 12:53 AM |
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