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Trivial Psychic
Face
Registered: May 2003
Location:
Posts: 63 |
A Question of Shadow Warp
Howdy All:
I'm a newcomer to the FS community, and I haven't even touched TBP yet, but I am a big fan of the series so I've been lurking around for a few weeks, reading your problems, questions, and suggestions. It occurred to me a few days ago that when the Shadows are fully introduced in later updates, they will require a different warp effect. How will this different warp effect be handled? Would the creater of a mission using a shadow vessel click on "No Warp Effect" and then have the ripple thing handled in some way by an animated .gif in some upcoming iteration of TBP_Open? Different warp effects would also be needed when other first ones are added, as their warps are bigger with some electricity hilights.
Later!
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05-21-2003 04:54 AM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
Source code modifications to the engine would almost certainly be needed to get a Shadow warp out effect that had any semblence to that of the show's. Even then, I imagine it would be no easy thing to implement.
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05-21-2003 05:19 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Well, without source code modifications, we can't do the jump effect Shadow ships have. But until then, Shadow ships can simply disappear and appear without any jump animation. That is close enough.
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05-21-2003 05:49 AM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
We might be able to get the SCP guys to do it if we ask nicely though. Any code for shadow warp out would also be very useful for making ships cloak too 
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05-21-2003 07:45 AM |
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Lillith
I'm New! Laugh At Me!
Registered: Mar 2003
Location:
Posts: 36 |
But against a dark space...
I personally think, that until good solution is found, it would be very acceptable that shadow ships can simply disappear and reappear, against a dark space and from long distance this "trick" could be hard to spot, so at least in my opinion this disappear/reappear effect doesnt spoil any fun, just in my opinion.
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05-21-2003 08:28 AM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
Yeah. I can live with it that way too but as I said since the disapperance code could be reused and altered slighly for use in cloaking we have a much better chance of the SCP working on this.
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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05-24-2003 12:25 PM |
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