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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Recuiting... again

Due couple sad things, I'm forced on recuiting again.

Anyway, Honour of Omega is recuiting and hoping that with this I might be able to bring couple persons aboard on project.

Anyway FREDers are needed and couple renderers, since I haven't sighted Ashrak lately (renderers on consideration still).

So any willing FREDers to work, contact me via e-mail

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 06-10-2003 05:47 PM
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flash3389
I'm New! Laugh At Me!

Registered: Dec 2002
Location: Sacramento
Posts: 8

modeling

I was woundering can freespace2 use models from the program "Maya".

Lady Rose I might be interested in frededing for honor of omega but don't expect anything on time because I have summer school.

P.S. haha its my last year of high school after this upcoming year.

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Old Post 06-10-2003 08:52 PM
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Abersoch
Face

Registered: Jul 2001
Location: Merseyside
Posts: 72

Re: modeling

quote:
[i]P.S. haha its my last year of high school after this upcoming year. [/B]

Take it from one who knows... MAKE THE MOST OF IT

Please do volunteer - we welcome any help - FREDers, renderers...oh and suggested ideas for storylines and plot twists are always welcome too

(For suggested story ideas email)

Abersoch

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Old Post 06-10-2003 09:28 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

You might be able to use Maya models but you'll probably need to do a lot of work converting them first. That's why the TBP team are making their own models from scratch (cause it's quicker in the end than converting most of the time).

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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

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FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

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Old Post 06-10-2003 09:39 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Sure Honour of Omega can use FREDers, even if they dont have much time currently and bit modelling skill aint bad for certain

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 06-10-2003 10:03 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Maya models range in the thousands or hundreds of thousands or millions of polys. FreeSpace 2 models range typically between 200 and 750 for most ships plus turrets and that sort of thing. Most large scale TBP capital ships are less than 1200 polys in total.

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Old Post 06-11-2003 12:20 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Maya can also be used for low poly game models though, so if you want to make models in maya then that's possible.. though they have to be put into truespace after that.
It's what I do with max.

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Old Post 06-11-2003 12:33 AM
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Darkmage
I'm New! Laugh At Me!

Registered: Sep 2000
Location: Adelaide, South Australia, Australia
Posts: 27

or you could do what I do, and make your models in caligari truespace, it's seriously not that hard to use when you get the hang of it.

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Old Post 06-11-2003 09:46 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by Xaphod_x
Maya can also be used for low poly game models though, so if you want to make models in maya then that's possible.. though they have to be put into truespace after that.
It's what I do with max.


True!

But if they are talking about Maya converts of things like the BlueStar (Nadab's BlueStar model) then no, that won't work

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Old Post 06-11-2003 11:54 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

quote:
Originally posted by Darkmage
or you could do what I do, and make your models in caligari truespace, it's seriously not that hard to use when you get the hang of it.

Well yeah.
Michael Shumacker could drive around the circuits in an austin metro, it's just it's not as good as the F1 ferrari he normally uses.

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Old Post 06-11-2003 03:15 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Uuh... This has gone bit offtopic, if I may request that we stick on topic please?

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 06-11-2003 03:21 PM
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