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Lillith
I'm New! Laugh At Me!

Registered: Mar 2003
Location:
Posts: 36

Animated Textures

Could someone there explain me , what these
"Animated Textures" basicallly mean. I know its some sort of
source code thingy, what does it do to the ships and their textures

When this technology comes available, I mean when TBP really starts using source code, or makes it own version of it.
Do you have ANY thought, years, months ?

Last edited by Lillith on 05-16-2003 at 10:15 AM

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Old Post 05-16-2003 05:35 AM
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Ghostavo
I'm New! Laugh At Me!

Registered: Jan 2003
Location: Aveiro
Posts: 192

It means that the textures will be animated, they'll be capable of changing from a texture to another (kind of like frames) creating a changing picture on the hull a vessel.

For example, the animated textures will be great for all ship that have organic armor and things like that.

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Old Post 05-16-2003 07:14 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Like those seen on a shadow bc, it looks like it shimmering or moving.
edit -vorlon ships have their patterns move constantly on their hulls that can form words.

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Last edited by Sigma957 on 05-16-2003 at 09:21 AM

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Old Post 05-16-2003 09:19 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

But I don't think for the Vorlons the animated textures would be necesarry, because ther pattern (I hope its the right word) changes very slow (if the ship doesn't shows letters on its hull).
I think the same thing like the Omegas nameplates should be enought, so that their ships have different patterns.

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Old Post 05-16-2003 12:48 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

I dont think the main hull needs animation it isn't that visible... And who's willing to try and read what a ship has to say to you in the heat of battle?
But the damn opening flower looking thing, solar sail, whatever should have animated textures.

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Old Post 05-16-2003 01:21 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Don't forget the engine sections of some of the Drazi vessels.

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Old Post 05-16-2003 02:11 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

I didn't mean that the thing with the letters on the hull should be implemented.
I just meant that the complete skin of the vorlon-ships should use the same technice, which allows the Omegas to have different names on the same model.
So that there is only one model needed for the green and the red version for example, just with different skins.

Last edited by -Norbert- on 05-18-2003 at 08:32 AM

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Old Post 05-18-2003 08:29 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

No names will be on the vorlon ship, I said that because their ships can do it

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Old Post 05-18-2003 12:37 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by Prophet
And who's willing to try and read what a ship has to say to you in the heat of battle?



yeah, what if it says "DIE!!!!"?

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Old Post 05-18-2003 04:43 PM
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Ghostavo
I'm New! Laugh At Me!

Registered: Jan 2003
Location: Aveiro
Posts: 192

It would be cool to have that affect on the skin of the vorlon ships... imagine the endless possibilities of its aplications...

For example: A campaign design in a way the turn of events is some how linked with what the pilot saw in a battle (words on a vorlon ship).

Too bad it's not possible (at least in the near future)

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Old Post 05-19-2003 07:31 AM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

or feasable. everyone who wanted to play would need to learn Vorlon....

HEY! I KNOW!! you uys can give classes, 1 buck a lesson, youd make a fortune!


btw 15 left to da big 1000

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Old Post 05-19-2003 01:32 PM
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