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Kosh_Naranek
I'm New! Laugh At Me!

Registered: Nov 2001
Location: Vorlon
Posts: 28

Question How to launch Zephyrs from Raider Carrier?

Hi. First im German so sorry for maybe bad english. Now my Question How can i get a Raider Carrier launch Zephyrs (in Fred2). I ask because i made a mission (my Second) Where the player and another wing should escort an Asimov Starliner. And the Raiders want the cargo from that Asimov so 6 Wings will be Jump in and attack after they are destroyed a Raider Carrier should jump in and launch his Zehp's and then attack the Asimov. The mission works fine to that Point where the Zeph's should be launced. First Problem is the Carrier carries 0 Zeph's. And second Prob is how can i get them to launch the Zeph's? Thanks for help.

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Old Post 05-18-2003 05:39 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

Due to two quite major engine limitations (no multiple dockings or dock points on rotating sections) those racks look nice but don't actually work. The docking bay does though! Ship editor. Location = Docking bay. Target = Raider carrier!

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Old Post 05-18-2003 07:05 PM
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karajorma
Murdock

Registered: Jul 2001
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You do have another choice if you are feeling rather brave and the raider carrier is present at the start of the mission.

Manually place the zephyrs on the struts and give the fighter's play dead orders until you want them to launch. Then either make sure that the enemy is in front of them or give them orders to head towards a waypoint a couple of thousend metres away for a few seconds

If you're going to do this it will take you some time so make sure after you've done it you save the mission under a different name so that you have a ship already set up in case you ever need to do it again

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Old Post 05-18-2003 08:55 PM
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Edwin
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Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

make sure that those ships are invulnerable until the attack begins.

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Old Post 05-18-2003 10:04 PM
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WHAT592
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Registered: May 2003
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Quellen Sie hervor, wenn Sie zu diesem Aufstellungsort babelfish.altavista.com gehen und Deutsch-Englisches übersetzen, oder Englisch zum Deutschen, wie ich es, einfacher ist, damit Sie in Verbindung stehen Sie taten gutes zwar!

Last edited by WHAT592 on 05-19-2003 at 03:51 AM

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Old Post 05-19-2003 03:49 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by karajorma
Manually place the zephyrs on the struts and give the fighter's play dead orders until you want them to launch.


I have to try that. That would look so cool.

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Old Post 05-19-2003 07:45 AM
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karajorma
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Registered: Jul 2001
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After suggesting it I was tempted to try it too.

If you do decide to it how about releasing the FRED file with just the raider set up so that people have one already set up for raider missions?

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Old Post 05-19-2003 10:22 AM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

quote:
Originally posted by karajorma
If you do decide to it how about releasing the FRED file with just the raider set up so that people have one already set up for raider missions?

Feeling a bit lazy eh?

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Old Post 05-19-2003 01:19 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
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I think it's a good idea. the only problem is, ho do the raider stay on the rails? i know i the show they are electro-magnetic or something like that.

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Old Post 05-19-2003 01:22 PM
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karajorma
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Registered: Jul 2001
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As long as the carrier is sitting still that isn't a problem

quote:
Originally posted by Prophet
Feeling a bit lazy eh?


Just a touch It's a lot of work to get all the ships in place and rotated correctly. But if done correctly the effect should be fantastic

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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

Last edited by karajorma on 05-19-2003 at 04:59 PM

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Old Post 05-19-2003 04:56 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

only on big problem though, how do you keep the rails from smashing them? You could make them invinceable but then they can't be destroyed until they are launched....


almost forgot. Eight remaining

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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Last edited by Edwin on 05-19-2003 at 10:43 PM

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Old Post 05-19-2003 10:42 PM
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