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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

new SCP thingy to test

I have merged all my code back into FSO after the DX8 merge (wich wiped all my code out) but I had to screw around with some files and I am woryied I may have broken a few things. [url=http://freespace.volitionwatch.com/blackwater/fs2_open.zip]my test exe[/url] has a new implementation of glow mapping that uses texture stageing rather than multipassing and should be faster, however there are a great number of bugs and it is quite posable that this won't even run at all, I am suffering from an odd bug that makes everything twice as bright as it should be, have no idea what is causeing that, no one else seems to be suffering from it

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Old Post 04-13-2003 05:51 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

thanks for the bugged up exe then

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

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Old Post 04-13-2003 06:03 PM
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Aggressor
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Registered: Dec 2001
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Posts: 76

So by faster you mean better framerate?

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Old Post 04-13-2003 07:26 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

relitivly, though the DX8 merge has led to a slower frame rate on average at the moment, but if you compare a normal textured poly to a glowmaped poly it does render faster

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Old Post 04-13-2003 10:03 PM
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