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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
This Week - New Stuff
Hello Guys.
Perhaps it will be a good habbit to post each week something new,like new ships in building,Screenshots from missions,new background what ever.We will see.
So for today this are 2 new ships I am working on. 2 civilian transports,after all we never have to many civilian ships flying around.Both mesh are in 750 range.Size should be some like 150 M-200M.
EA Freight Transport 7Tango7
EA Passanger Transport Skylark


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eng Horatiu Popovici
Last edited by tomcat on 04-04-2003 at 11:25 AM
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04-04-2003 11:25 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
Due to the success we had throwing the League Base out to the public to texture a while back we're willing to try the same with these. Here are the models:
http://freespace.volitionwatch.com/babylon/7t7_lod0.rar
http://freespace.volitionwatch.com/babylon/skylark_lod0.rar
Texture them using Lithium unwrap, a paint program of your choice, and show us the results. If it looks good enough to put a smile on Tomcat's face it'll be in the mod.
Remember there's a Lithium tutorial in my Ship Creation Guide which is linked from the TBP resources page. Don't let uv mapping Lithium put you off having a go. The secret people who can uv map don't want you to know is that really it's very easy 
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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04-04-2003 12:17 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
sweeet ,it got me into the team so come on guys/girls 
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[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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04-04-2003 01:41 PM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
how is the new version of paint shop pro? beta 8. are their any restrictions on it?
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04-05-2003 01:04 AM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
It would be too much to ask to make one of them player flyable wouldn't it?
I'm dreaming of the kind of hardware one of those can carry...

raider----me
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04-05-2003 04:15 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
They should be virtually unarmed (maybe a light plasma mini-turret). I bet they have some nice life support systems if thats what your 'hardware' comment is about 
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04-05-2003 06:06 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
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Making them flyable would make only sense in games like X- BTF or Freelancer where you can trade in my opinion.
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04-05-2003 09:41 AM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
quote: Originally posted by IceFire
They should be virtually unarmed (maybe a light plasma mini-turret). I bet they have some nice life support systems if thats what your 'hardware' comment is about
Those bounty hunters Garibaldi was talking about to the Edgars board have to get around somehow.
Or running supplies into B5 past the EA blockade.
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04-06-2003 04:56 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by FlakBait
Those bounty hunters Garibaldi was talking about to the Edgars board have to get around somehow.
Or running supplies into B5 past the EA blockade.
Dual 40mm pulse cannons would do....if your hunting bounty...usually your bounty is in a freighter or a shuttle and not in a military grade heavy fighter.
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04-06-2003 05:12 AM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
All the more reason I need guns-I'm not as fast as a fighter and they have more hit points!
Ahhhh, who am I kidding, I just want to make some big booms.
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04-06-2003 05:27 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
Draconis, that's...
not the same model

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04-06-2003 08:59 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
grrrrrr, looks great as well 
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04-06-2003 09:37 AM |
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Grey Area
Murdock
Registered: Oct 2002
Location: GSV Ethics Gradient
Posts: 267 |
Draconis
Hot damn, that looks good! 
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04-06-2003 10:25 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
but its not our model
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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04-06-2003 11:36 AM |
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Draconis
I'm New! Laugh At Me!
Registered: Jun 2002
Location:
Posts: 17 |
i know
But is that the style your looking for? or a more generic?
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04-06-2003 03:42 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
:jawdrop:
whatever they're looking for, it's amazing! 
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For all the rest of you.... don't come here.
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04-06-2003 04:13 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Its not bad for a high poly model
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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04-07-2003 06:10 AM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
well yes style is what we want..
BTW each of those transports is armed with 2 defensive turrets.(top and bottom).
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eng Horatiu Popovici
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04-07-2003 08:13 AM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
What are those two cannon looking things on either side of the fuselage?
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04-07-2003 03:48 PM |
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