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Lillith
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Registered: Mar 2003
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Resolution ?

I was wondering what resolution you are going to use in Release 2 ? Is it in high res (1024*768) ´, or will resolution need to be patched up first.

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Old Post 03-26-2003 07:19 AM
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Lillith
I'm New! Laugh At Me!

Registered: Mar 2003
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Posts: 36

Resolution ?

I was wondering what resolution you are going to use in Release 2 ? Is it in high res (1024*768) ´, or will resolution need to be patched up first.

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Old Post 03-26-2003 07:19 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

the babylon project support standard freespace 2 resolutions

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Old Post 03-26-2003 09:44 AM
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Greco
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Registered: Oct 2001
Location: Massachusetts
Posts: 175

Is it possible, with the help of the source code, to increase or decrease the rez even more than FS2's 2 default ones? That would be good for people who don't want things 2 look crappy like in 640 x 480 but dont have the PC for 1024 x 768, then they could use 800 x 600. This would be a good thing to do, if it is possible, cuz the higher the rez, the better lookin it is

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Old Post 03-26-2003 08:08 PM
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Greco
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Registered: Oct 2001
Location: Massachusetts
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Is it possible, with the help of the source code, to increase or decrease the rez even more than FS2's 2 default ones? That would be good for people who don't want things 2 look crappy like in 640 x 480 but dont have the PC for 1024 x 768, then they could use 800 x 600. This would be a good thing to do, if it is possible, cuz the higher the rez, the better lookin it is

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Old Post 03-26-2003 08:08 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

It is possible, pretty much everything is possible when you've got the source code. Another thing entirely is that if it is feasible.

Even if SCP manages to code support for higrer resolutions, you still need new interface graphics for each new resolution. Not worth it in my opinion. Unless SCP manages to code totally different resolution handling, and that most likely requires a lot of hard work. Feasible? Perhaps. Most likely not.

1024x768 interface graphics is 252 MB as a .vp file, and as a rar compressed file it is still 124 MB. Highrer resolutions would be even larger.

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Last edited by Mr. Fury on 03-26-2003 at 08:48 PM

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Old Post 03-26-2003 08:44 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

It is possible, pretty much everything is possible when you've got the source code. Another thing entirely is that if it is feasible.

Even if SCP manages to code support for higrer resolutions, you still need new interface graphics for each new resolution. Not worth it in my opinion. Unless SCP manages to code totally different resolution handling, and that most likely requires a lot of hard work. Feasible? Perhaps. Most likely not.

1024x768 interface graphics is 252 MB as a .vp file, and as a rar compressed file it is still 124 MB. Highrer resolutions would be even larger.

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Last edited by Mr. Fury on 03-26-2003 at 08:48 PM

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Old Post 03-26-2003 08:44 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

fury you are definately wrong on those file sizes, 30-40Mb is more likely.

but it would mean making about 1000+ misc. graphics pieces, piss off !

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 03-26-2003 09:30 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

fury you are definately wrong on those file sizes, 30-40Mb is more likely.

but it would mean making about 1000+ misc. graphics pieces, piss off !

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 03-26-2003 09:30 PM
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BabProj Team
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Registered: Apr 2001
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quote:
Originally posted by Greco
Is it possible, with the help of the source code, to increase or decrease the rez even more than FS2's 2 default ones? That would be good for people who don't want things 2 look crappy like in 640 x 480 but dont have the PC for 1024 x 768, then they could use 800 x 600. This would be a good thing to do, if it is possible, cuz the higher the rez, the better lookin it is

Even on slower systems, going 640x480 and 2x FSAA (full screen anti-aliasing) is a very feasible option. Doesn't look quite as good as 1024 but its alot better.

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Old Post 03-26-2003 09:46 PM
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IceFire
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Registered: Jul 2000
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quote:
Originally posted by Greco
Is it possible, with the help of the source code, to increase or decrease the rez even more than FS2's 2 default ones? That would be good for people who don't want things 2 look crappy like in 640 x 480 but dont have the PC for 1024 x 768, then they could use 800 x 600. This would be a good thing to do, if it is possible, cuz the higher the rez, the better lookin it is

Even on slower systems, going 640x480 and 2x FSAA (full screen anti-aliasing) is a very feasible option. Doesn't look quite as good as 1024 but its alot better.

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Old Post 03-26-2003 09:46 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Lots of games have a low-res interface but a higher res game.
FS2 could feasibly have the hud graphics shifted to the correct place for higher resolutions than normal, while leaving the interface at 1024

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Old Post 03-27-2003 01:01 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Lots of games have a low-res interface but a higher res game.
FS2 could feasibly have the hud graphics shifted to the correct place for higher resolutions than normal, while leaving the interface at 1024

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Old Post 03-27-2003 01:01 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

Agreed thats the best solution, and i would be willing to make the changes there.

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 03-27-2003 08:53 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

I wasn't exactly wrong, the vp file size is what I said it to be. 252 megabytes. Go check it yourself.

Of course methods in improving resolution support might also affect filesizes to either way, making them bigger or smaller. I am not coder and I don't know what methods there are.

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

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Old Post 03-27-2003 10:07 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

I wasn't exactly wrong, the vp file size is what I said it to be. 252 megabytes. Go check it yourself.

Of course methods in improving resolution support might also affect filesizes to either way, making them bigger or smaller. I am not coder and I don't know what methods there are.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

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Old Post 03-27-2003 10:07 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

The massive VP comes from the increased size of the interface animations, something TBP doesn't have in the quantity of FS2..
If someone were going to make a 1600x1200 FS2 interface, including anims, then I guess it would be huge, and that person would be a masochist. I vote that it should be CptWhite's next job

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Old Post 03-27-2003 10:34 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

The massive VP comes from the increased size of the interface animations, something TBP doesn't have in the quantity of FS2..
If someone were going to make a 1600x1200 FS2 interface, including anims, then I guess it would be huge, and that person would be a masochist. I vote that it should be CptWhite's next job

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Old Post 03-27-2003 10:34 AM
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