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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

FreeSpace

Hiya,

I have recently reinstalled Freespace 1 and with my GF4 Card, the stars seem to disappear when i don't turn my ship.

when i turn the ship the stars come back.....

does anyone get this???

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Old Post 03-25-2003 10:45 PM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

FreeSpace

Hiya,

I have recently reinstalled Freespace 1 and with my GF4 Card, the stars seem to disappear when i don't turn my ship.

when i turn the ship the stars come back.....

does anyone get this???

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Old Post 03-25-2003 10:45 PM
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Knight Templar
Murdock

Registered: Nov 2002
Location: MiCroatia
Posts: 323

Nope.

Course' I have a GF2. You sure the stars aren't just faint and they stretch when you turn?

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Old Post 03-26-2003 01:10 AM
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Knight Templar
Murdock

Registered: Nov 2002
Location: MiCroatia
Posts: 323

Nope.

Course' I have a GF2. You sure the stars aren't just faint and they stretch when you turn?

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"Luck of da Irish... BIOTCH!!"

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Old Post 03-26-2003 01:10 AM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location:
Posts: 214

Crank up the brightness a bit, see if that helps.

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[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]

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Old Post 03-26-2003 02:14 AM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272

Crank up the brightness a bit, see if that helps.

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[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]

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Old Post 03-26-2003 02:14 AM
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sfried
Face

Registered: Feb 2003
Location:
Posts: 70

Try doing the Registry Hack. Put the D3DTextureDivider value to 1...if you know what I mean.

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Old Post 03-26-2003 04:07 AM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

i have tried the 'D3DTextureDivider 1' already.

the brightness is not the problem.

if it was, the stars from FreeSpace 2 wouldn't show up either.

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Old Post 03-26-2003 06:13 AM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

i have tried the 'D3DTextureDivider 1' already.

the brightness is not the problem.

if it was, the stars from FreeSpace 2 wouldn't show up either.

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Old Post 03-26-2003 06:13 AM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

The Stars are normal with Direct3D turned off.

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Old Post 03-26-2003 06:18 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Yeah its a bug...I get it on my GeForce 2 as well. Don't think they ever figured it out quite.

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Old Post 03-26-2003 03:19 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Yeah its a bug...I get it on my GeForce 2 as well. Don't think they ever figured it out quite.

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Old Post 03-26-2003 03:19 PM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

i get the same thing with X-Wing Alliance.

Well, the Stars are fine, just the Text is screwed up.

It works on Software Rendering, but in Direct3D, its screwed up.

On GF4s only i think.

but some GF4 owners don't get any problems with it.

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Old Post 03-26-2003 03:23 PM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

i get the same thing with X-Wing Alliance.

Well, the Stars are fine, just the Text is screwed up.

It works on Software Rendering, but in Direct3D, its screwed up.

On GF4s only i think.

but some GF4 owners don't get any problems with it.

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Old Post 03-26-2003 03:23 PM
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Fry Day
Face

Registered: May 2001
Location: Israel
Posts: 144

Are you using Anti-aliasing? Due to it's nature, it'll cause stars to disappear when they're stationary (as they're only single pixels), yet when you turn, they're drawn as lines, for a motion-blur effect, and are more pixels, and then Anti-aliasing doesn't clear them away

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Old Post 03-26-2003 08:37 PM
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Fry Day
Face

Registered: May 2001
Location: Israel
Posts: 144

Are you using Anti-aliasing? Due to it's nature, it'll cause stars to disappear when they're stationary (as they're only single pixels), yet when you turn, they're drawn as lines, for a motion-blur effect, and are more pixels, and then Anti-aliasing doesn't clear them away

__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2

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Old Post 03-26-2003 08:37 PM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

i never use Anti Aliasing or Anisotropic Filtering.

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Old Post 03-27-2003 10:40 AM
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