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Kyouryuu
I'm New! Laugh At Me!
Registered: Mar 2003
Location:
Posts: 2 |
Campaign and effects carrying over
Hello, my name is Kyouryuu.
Some of you might know me better as Solrazor.
I have a little campaign in the works that's progressing very nicely.
But I have a question.
Alright, first, since I've only ever done single missions in the past, I'm a bit unfamiliar with the Campaign editor. I understand how you link missions together, but I need to better understand how you can carry status effects over from one mission to another. Like, suppose if a ship in a previous mission had > 40% health, it would hae 50% health in the next mission. Now, I figure the "is-goal-true" tag has something to do with this, and I'm supposed to specify the filename of the mission in question, right? Now, if a player is going through a campaign in an order besides the default (e.g., they just choose to play the third mission from the Mission Simulator), then how do these pre-set goals carry over if the preceding mission never happened?
That's about all I have to ask.
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03-26-2003 05:30 AM |
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Kyouryuu
I'm New! Laugh At Me!
Registered: Mar 2003
Location:
Posts: 2 |
Campaign and effects carrying over
Hello, my name is Kyouryuu.
Some of you might know me better as Solrazor.
I have a little campaign in the works that's progressing very nicely.
But I have a question.
Alright, first, since I've only ever done single missions in the past, I'm a bit unfamiliar with the Campaign editor. I understand how you link missions together, but I need to better understand how you can carry status effects over from one mission to another. Like, suppose if a ship in a previous mission had > 40% health, it would hae 50% health in the next mission. Now, I figure the "is-goal-true" tag has something to do with this, and I'm supposed to specify the filename of the mission in question, right? Now, if a player is going through a campaign in an order besides the default (e.g., they just choose to play the third mission from the Mission Simulator), then how do these pre-set goals carry over if the preceding mission never happened?
That's about all I have to ask.
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03-26-2003 05:30 AM |
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GalacticEmperor
Murdock
Registered: Aug 2001
Location:
Posts: 214 |
Re: Campaign and effects carrying over
Hey Solrazor. I'm trying to remember where you're from; didn't you run a Descent mod/website or something? Nyway:
quote: Originally posted by Kyouryuu
Now, if a player is going through a campaign in an order besides the default (e.g., they just choose to play the third mission from the Mission Simulator), then how do these pre-set goals carry over if the preceding mission never happened?
I know that there's a carry-over status checkbox in the ship properties dialog for red-alerts. As far as the mission simulator goes, if it's an individual mission you start off at whatever stats you're given in FRED. If it's a campaign mission you're replaying, I think it saves your stats and applies them to that mission when you replay it.
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03-26-2003 06:01 AM |
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GalacticEmperor
Murdock
Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272 |
Re: Campaign and effects carrying over
Hey Solrazor. I'm trying to remember where you're from; didn't you run a Descent mod/website or something? Nyway:
quote: Originally posted by Kyouryuu
Now, if a player is going through a campaign in an order besides the default (e.g., they just choose to play the third mission from the Mission Simulator), then how do these pre-set goals carry over if the preceding mission never happened?
I know that there's a carry-over status checkbox in the ship properties dialog for red-alerts. As far as the mission simulator goes, if it's an individual mission you start off at whatever stats you're given in FRED. If it's a campaign mission you're replaying, I think it saves your stats and applies them to that mission when you replay it.
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Do Vasudans have teeth?
-Petrarch
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
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03-26-2003 06:01 AM |
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