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Krackers87
I'm New! Laugh At Me!

Registered: Mar 2003
Location: Sprinfield VA
Posts: 89

couple questions

1. I want to make a beam that fires 12kilometers but doesent do alot of damge. How would i make it.

2. when you compress a campaign into a vp and include all sounds and tables would you haveto modify anything in fred so Fs2 can find the sounds and tables or would you have too extract the tables and put them in the coresponding fs2 directorys or do you not have to do any of those things.

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Old Post 03-20-2003 11:34 PM
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Krackers87
I'm New! Laugh At Me!

Registered: Mar 2003
Location: Sprinfield VA
Posts: 89

couple questions

1. I want to make a beam that fires 12kilometers but doesent do alot of damge. How would i make it.

2. when you compress a campaign into a vp and include all sounds and tables would you haveto modify anything in fred so Fs2 can find the sounds and tables or would you have too extract the tables and put them in the coresponding fs2 directorys or do you not have to do any of those things.

__________________
Coming soon! Prisoners of War my FS2 campaign.

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Old Post 03-20-2003 11:34 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

1) I`ve never really messed with the weapons.tbl but I'd imagine the damage and range values are pretty easy to find. Mess around with them until you get the result you want.

2) Nope. FS2 will find them quite easily as long as the vp is in the main FS2 directory (not so sure about it if you put it in the data folder but I think it will work there). Just make sure you haven`t put any files that countermand the vp in Data or in a vp that comes alphabetically before the one you`ve just made.

You might also want to have a look at the directory stucture page of my FAQ where I explained all this in a little more detail.

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Old Post 03-21-2003 01:49 AM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

1) I`ve never really messed with the weapons.tbl but I'd imagine the damage and range values are pretty easy to find. Mess around with them until you get the result you want.

2) Nope. FS2 will find them quite easily as long as the vp is in the main FS2 directory (not so sure about it if you put it in the data folder but I think it will work there). Just make sure you haven`t put any files that countermand the vp in Data or in a vp that comes alphabetically before the one you`ve just made.

You might also want to have a look at the directory stucture page of my FAQ where I explained all this in a little more detail.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

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Old Post 03-21-2003 01:49 AM
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Knight Templar
Murdock

Registered: Nov 2002
Location: MiCroatia
Posts: 323

Yeah, you can just take the SGreen and up its range to 12000km

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Old Post 03-21-2003 06:10 AM
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Krackers87
I'm New! Laugh At Me!

Registered: Mar 2003
Location: Sprinfield VA
Posts: 89

if i were to make a new one, so basicaly copying the sgreen text to a new line naming it VLRgreen and making the other changes would anything bad happen?

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Old Post 03-21-2003 07:50 PM
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Sesquipedalian!
Face

Registered: Jun 2002
Location: Vancouver, BC
Posts: 76

As long as you keep the format, it will be fine.

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Old Post 03-22-2003 02:51 AM
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