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Cpt_Phoenix
Face

Registered: Mar 2002
Location: Beyond The Rim
Posts: 74

TBP IS GREAT but...

all the ships, weapons look great, the only problem i have is with the speed of the staryfury, the difficulty of fighting the minbari wasnt the weapons of my fighter, i found myself always needing afterburner to keep my targeys in my sights.

though im sure this has been pointed out and probably taken care of in realease 2 i just thought i'd metion it

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Old Post 02-21-2003 11:40 PM
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Cpt_Phoenix
Face

Registered: Mar 2002
Location: Beyond The Rim
Posts: 74

TBP IS GREAT but...

all the ships, weapons look great, the only problem i have is with the speed of the staryfury, the difficulty of fighting the minbari wasnt the weapons of my fighter, i found myself always needing afterburner to keep my targeys in my sights.

though im sure this has been pointed out and probably taken care of in realease 2 i just thought i'd metion it

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Old Post 02-21-2003 11:40 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Now Nials are faster and manoveriabler than Starfury, only time you can face nial is afterburners or you lower your speed. This are basic ways to catch up with Nial, other is spinning, but it requires a bit of training

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Old Post 02-22-2003 12:23 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

you could always adjust the speed in the ship.tbl file if you really want some extra speed.

code:
$Max Velocity: 8.0, 8.0, 90

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Old Post 02-22-2003 12:37 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

you could always adjust the speed in the ship.tbl file if you really want some extra speed.

code:
$Max Velocity: 8.0, 8.0, 90

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Old Post 02-22-2003 12:37 AM
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WyattMax
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 55

Its not a balance issue, its realistic

AFAIK in the Earth-Minbari war the ratio was 17 downed starfuries vs. 1 downed Nial

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Old Post 02-22-2003 12:38 AM
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WyattMax
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 55

Its not a balance issue, its realistic

AFAIK in the Earth-Minbari war the ratio was 17 downed starfuries vs. 1 downed Nial

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Old Post 02-22-2003 12:38 AM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

R2 should feel better...but the Nial still has a huge advantage over pretty much every other fighter to date. Now...when the First One fighters show up...damn you guys are not going to like them. But if the mission designers are smart...you'll have 3:1 ratio for your side. That should even things out

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Old Post 02-22-2003 12:47 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

R2 should feel better...but the Nial still has a huge advantage over pretty much every other fighter to date. Now...when the First One fighters show up...damn you guys are not going to like them. But if the mission designers are smart...you'll have 3:1 ratio for your side. That should even things out

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Old Post 02-22-2003 12:47 AM
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Fahd
Murdock

Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278

Wink

Does this mean we can exepect to get owned?

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Old Post 02-23-2003 02:35 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

In a one on one FirstOne's fighter...well its likely. Although FS2's AI isn't that brilliant...but the FirstOne's fighters will have a huge advantage over anything else.

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Old Post 02-23-2003 03:48 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

In a one on one FirstOne's fighter...well its likely. Although FS2's AI isn't that brilliant...but the FirstOne's fighters will have a huge advantage over anything else.

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Old Post 02-23-2003 03:48 PM
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mr. Duck
Face

Registered: Nov 2002
Location: Netherlands
Posts: 88

quote:
you could always adjust the speed in the ship.tbl file if you really want some extra speed.


Thank you for the tip I love speed.
Anybody know the code for making the weapons more deadly?

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Old Post 02-25-2003 09:46 PM
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mr. Duck
Face

Registered: Nov 2002
Location: Netherlands
Posts: 88

quote:
you could always adjust the speed in the ship.tbl file if you really want some extra speed.


Thank you for the tip I love speed.
Anybody know the code for making the weapons more deadly?

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Old Post 02-25-2003 09:46 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

You`ll want to mess about with the weapons table for that. Have a look at [URL=http://freespace.volitionwatch.com/fs1/mods/Guide/WeapMOD.shtml]this tutorial[/URL] if you don`t know what to do.

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Old Post 02-25-2003 11:55 PM
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Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

I'd recommend tweaking tables as well...

I've had some truly wonderful moments after tweaking weapons.tbl. Example follows: FS2 has (well, had ) a problem with primary weapon damage on corvette class (SCv Moloch, GTCv Deimos and GVCv Sobek).
There are few things that can irritate more than the simple fact of being able to knock out each and every subsystem using primary fire without damaging the ship's hull for even one percent, so I altered the damage values "slightly" and now I'm happy again: I can vaporize a Moloch with two shots .

It can really be worth it, trust me: you won't have to buy that bottle of vodka to forget that you were not granted the highest possible medal for the mission since you did not manage to destroy that "#¤&$ ship before you finally lost your mind and jumped out. Less wasted money, less headache, less complaints from those around you... Perhaps we all should start altering the table values of FS2 instead of getting drunk every Friday

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Old Post 02-26-2003 07:47 PM
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Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

I'd recommend tweaking tables as well...

I've had some truly wonderful moments after tweaking weapons.tbl. Example follows: FS2 has (well, had ) a problem with primary weapon damage on corvette class (SCv Moloch, GTCv Deimos and GVCv Sobek).
There are few things that can irritate more than the simple fact of being able to knock out each and every subsystem using primary fire without damaging the ship's hull for even one percent, so I altered the damage values "slightly" and now I'm happy again: I can vaporize a Moloch with two shots .

It can really be worth it, trust me: you won't have to buy that bottle of vodka to forget that you were not granted the highest possible medal for the mission since you did not manage to destroy that "#¤&$ ship before you finally lost your mind and jumped out. Less wasted money, less headache, less complaints from those around you... Perhaps we all should start altering the table values of FS2 instead of getting drunk every Friday

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Just plain poison... Watch out for your nerves!

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Old Post 02-26-2003 07:47 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

quote:
Originally posted by Kurare
...instead of getting drunk every Friday

What's wrong in that? It's a tradition!

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Old Post 02-26-2003 10:18 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

quote:
Originally posted by Kurare
...instead of getting drunk every Friday

What's wrong in that? It's a tradition!

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Old Post 02-26-2003 10:18 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Prophet

What's wrong in that? It's a tradition!


*sigh* You are corrupted, just plain corrupted. I don't even drink.

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Old Post 02-26-2003 10:30 PM
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