Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > problem
  Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

problem

I am turreting a ship i'm working on, I got all the stuff setup, the only bug is the turret does not register as haveing firepoints in FRED. in short, its all there but i can't arm it.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 05-23-2003 05:01 AM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Probably to do with your ship table file then.

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

Report this post to a moderator | IP: Logged

Old Post 05-23-2003 05:12 AM
Sigma957 is offline Click Here to See the Profile for Sigma957 Click here to Send Sigma957 a Private Message Find more posts by Sigma957 Add Sigma957 to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

it has subsystems (in the tables to) to match the turrets perfectly but it wont work. in the POF file, does there need to be a special tag on the subsystem for the turrets?

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 05-23-2003 01:13 PM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

ok now the turrets are armable but i can't get the AI to use them.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 05-23-2003 09:14 PM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Your better to ask in the HLP MOD forums.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 05-23-2003 10:42 PM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 10:50 AM. Post New Thread    Post A Reply
  Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.