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Darkmage
I'm New! Laugh At Me!
Registered: Sep 2000
Location: Adelaide, South Australia, Australia
Posts: 27 |
Babylon 5 mod ships... for another project.
Hi, you guys may remember me from the wc mod on the freespace.volitionwatch site... I've moved on from that project to bigger and better things.... anyway, i was wondering... I've been working with an open source engine recently called vegastrike, Http://vegastrike.sourceforge.net anyway we've gotten the engine to a decent stage, but we really need some meshes with glowmaps to show off the engine's potential, anyway i was wondering if i could use the babylon 5 mod ships from this mod for a vegastrike mod? it's an open source project completely non profit, runs on windows/linux/mac, and is privateer style, we want to attract more developers and we think these models could show off the full power of the engine... so how about it? can we use your meshes? full credit will of course be given...
Last edited by Darkmage on 01-23-2003 at 04:30 AM
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01-23-2003 04:28 AM |
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Darkmage
I'm New! Laugh At Me!
Registered: Sep 2000
Location: Adelaide, South Australia, Australia
Posts: 27 |
Babylon 5 mod ships... for another project.
Hi, you guys may remember me from the wc mod on the freespace.volitionwatch site... I've moved on from that project to bigger and better things.... anyway, i was wondering... I've been working with an open source engine recently called vegastrike, Http://vegastrike.sourceforge.net anyway we've gotten the engine to a decent stage, but we really need some meshes with glowmaps to show off the engine's potential, anyway i was wondering if i could use the babylon 5 mod ships from this mod for a vegastrike mod? it's an open source project completely non profit, runs on windows/linux/mac, and is privateer style, we want to attract more developers and we think these models could show off the full power of the engine... so how about it? can we use your meshes? full credit will of course be given...
Last edited by Darkmage on 01-23-2003 at 04:30 AM
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01-23-2003 04:28 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Looks interesting.
__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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01-23-2003 04:54 AM |
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Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189 |
Screenshots are cool looking. 
I wouldn't mind if you use our models for this Vegastrike engine but then again I do not have the power to give them to you. You just have to wait for IceFires and modeller teams responds.
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Mauri "Darkblade" Majanoja
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]
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01-23-2003 09:13 AM |
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Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599 |
Screenshots are cool looking. 
I wouldn't mind if you use our models for this Vegastrike engine but then again I do not have the power to give them to you. You just have to wait for IceFires and modeller teams responds.
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Mauri "Darkblade" Majanoja
"Damn it people, I'm the official party pooper, not a mission designer!"
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url]
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01-23-2003 09:13 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
I dont mind if you make sure credit is given get permission from Icefire, Tomcat and the modeller/texturer of the requested ship.
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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01-23-2003 09:24 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Vegastrike screenshots looks good. 
And yup, you better wait for a response from IceFire and modellers.
Darkmage, why don't you participate in [URL=http://freespace.volitionwatch.com/fsscp/]FreeSpace 2 Source Code Project?[/URL] Both SCP and Vegastrike can possibly benefit from it...
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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01-23-2003 09:42 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Vegastrike screenshots looks good. 
And yup, you better wait for a response from IceFire and modellers.
Darkmage, why don't you participate in [URL=http://freespace.volitionwatch.com/fsscp/]FreeSpace 2 Source Code Project?[/URL] Both SCP and Vegastrike can possibly benefit from it...
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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01-23-2003 09:42 AM |
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Petru
I'm New! Laugh At Me!
Registered: Jan 2003
Location:
Posts: 2 |
quote: Originally posted by Ghostavo
WOW......
Really nice engine you got there...
I can see it now.... a mixture of "Wing commander: Privateer" and the Babylon 5's Universe.....
It would be a blast...
http://vegastrike.sourceforge.net/manual/27_cockpit/images/cockpit1.jpg
Look at the "thingy" in the left side of the radar...
Haven't I seen it in "Wing commander: Privateer"?
That whole cockpit is Wing Commanderesque, the Hornet from Wing Commander 1 
Does Vegastrike use any of Howard Days models yet?
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01-24-2003 12:01 PM |
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Petru
I'm New! Laugh At Me!
Registered: Jan 2003
Location:
Posts: 2 |
quote: Originally posted by Ghostavo
WOW......
Really nice engine you got there...
I can see it now.... a mixture of "Wing commander: Privateer" and the Babylon 5's Universe.....
It would be a blast...
http://vegastrike.sourceforge.net/manual/27_cockpit/images/cockpit1.jpg
Look at the "thingy" in the left side of the radar...
Haven't I seen it in "Wing commander: Privateer"?
That whole cockpit is Wing Commanderesque, the Hornet from Wing Commander 1 
Does Vegastrike use any of Howard Days models yet?
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01-24-2003 12:01 PM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
Prepare for the human sacrifice
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eng Horatiu Popovici
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01-24-2003 02:43 PM |
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Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
understanding
quote: Prepare for the human sacrifice
I have tryed to understand this response for 6 days and I still haven't understood it, can anyone share their wisdom
with this pour soul? (me)
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01-30-2003 11:22 PM |
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Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
understanding
quote: Prepare for the human sacrifice
I have tryed to understand this response for 6 days and I still haven't understood it, can anyone share their wisdom
with this pour soul? (me)
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01-30-2003 11:22 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Perhaps it could be viewed this way,you can have the models but will cost more than an arm or a leg 
__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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01-31-2003 10:22 AM |
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Darkmage
I'm New! Laugh At Me!
Registered: Sep 2000
Location: Adelaide, South Australia, Australia
Posts: 27 |
LOL, I can't code... as for vegastrike... all the code is there anyone is free to it, as for the SCP, the main coder from VS will not work on the SCP, he refuses to touch anything else trust me i've tried to get him working on the icculus.org stuff.... basically he hates corporate code, and feels that using any SCP stuff would put VS at risk of contamination from Volition's code/legal licenses. no version of vegastrike has come out yet supporting the new graphics stuff... when that stuff hits in 0.4.0 we expect our fanbase to expand rapidly, then new graphics will make it surpass freespace 2, it'll be about level with the SCP... but the thing with VS that makes it better than FS2 is the play area is unlimited in size... also we can have 2d or 3d cockpits... infact it'd be pretty simple to port the entire fs2 mod not just the ships into Vegastrike.
Last edited by Darkmage on 02-01-2003 at 09:41 AM
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02-01-2003 09:37 AM |
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Darkmage
I'm New! Laugh At Me!
Registered: Sep 2000
Location: Adelaide, South Australia, Australia
Posts: 27 |
LOL, I can't code... as for vegastrike... all the code is there anyone is free to it, as for the SCP, the main coder from VS will not work on the SCP, he refuses to touch anything else trust me i've tried to get him working on the icculus.org stuff.... basically he hates corporate code, and feels that using any SCP stuff would put VS at risk of contamination from Volition's code/legal licenses. no version of vegastrike has come out yet supporting the new graphics stuff... when that stuff hits in 0.4.0 we expect our fanbase to expand rapidly, then new graphics will make it surpass freespace 2, it'll be about level with the SCP... but the thing with VS that makes it better than FS2 is the play area is unlimited in size... also we can have 2d or 3d cockpits... infact it'd be pretty simple to port the entire fs2 mod not just the ships into Vegastrike.
Last edited by Darkmage on 02-01-2003 at 09:41 AM
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02-01-2003 09:37 AM |
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