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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

new POF editor

remember this is pre-Alpha, don't use it on anything important to you
[url=http://freespace.volitionwatch.com/blackwater/aurora_and_sorce.zip]Aurora and source[/url]
[url=http://freespace.volitionwatch.com/blackwater/aurora.zip]just relese Aurora[/url]

it has no suport for INSG, so don't use it on anything that has them, there seems to be a bug in loading textures while loading new models that may cause periodic crashing while loading new models

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Old Post 02-03-2003 12:21 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

new POF editor

remember this is pre-Alpha, don't use it on anything important to you
[url=http://freespace.volitionwatch.com/blackwater/aurora_and_sorce.zip]Aurora and source[/url]
[url=http://freespace.volitionwatch.com/blackwater/aurora.zip]just relese Aurora[/url]

it has no suport for INSG, so don't use it on anything that has them, there seems to be a bug in loading textures while loading new models that may cause periodic crashing while loading new models

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Old Post 02-03-2003 12:21 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

just made an update

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Old Post 02-04-2003 05:58 AM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location:
Posts: 214

Nifty... I'll play with it later.

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-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]

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Old Post 02-04-2003 06:15 AM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272

Nifty... I'll play with it later.

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[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]

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Old Post 02-04-2003 06:15 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

just made another update, fixed several bugs in the flie loading,
update if you don't want files with headers with bad sizes or if you plan on useing turrets for anything

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Old Post 02-04-2003 04:12 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

just made another update, fixed several bugs in the flie loading,
update if you don't want files with headers with bad sizes or if you plan on useing turrets for anything

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Old Post 02-04-2003 04:12 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Thumbs up GJ

The glow maps and glow points are really cool; I've seen some of that stuff on the TBP models.

Just a few quick questions I've been meaning to ask:

This new POF editor. Does it support both glow points and glow maps to be added to the .pof data? And does this work with SCP release 3.4 or have its own .exe for fs2? Thanks.

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Old Post 02-05-2003 03:41 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Thumbs up GJ

The glow maps and glow points are really cool; I've seen some of that stuff on the TBP models.

Just a few quick questions I've been meaning to ask:

This new POF editor. Does it support both glow points and glow maps to be added to the .pof data? And does this work with SCP release 3.4 or have its own .exe for fs2? Thanks.

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Old Post 02-05-2003 03:41 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

glow maps are not handeled in the pof, texture names are fully in controle there, (I will eventualy use the same parseing code so you can use this to check them, but there is no POF data needed) glow points on the other hand are completly pof, and this program suports the editing of them,
I havn't actualy tested anything outputed from this editor in game but it should work, I am still more concerned with internal bugs than file IO though I am fixing any bug that I find in this aria as i find them.

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Old Post 02-05-2003 07:02 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

glow maps are not handeled in the pof, texture names are fully in controle there, (I will eventualy use the same parseing code so you can use this to check them, but there is no POF data needed) glow points on the other hand are completly pof, and this program suports the editing of them,
I havn't actualy tested anything outputed from this editor in game but it should work, I am still more concerned with internal bugs than file IO though I am fixing any bug that I find in this aria as i find them.

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Old Post 02-05-2003 07:02 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

update: preleminary suport for insignias,
should I keep the thruster glow and insignia bitmaps as seperate files or should I hard code them?
if hard coded you would not have to wory about haveing to move the files but you wouldn't be able to change them.
currently there is no editing and it will likely stay that way for a while, I will eventualy use something akin to the decal code I used in FSO to help people in make insignias

just updated again, slightly better implementation, yes I will give you the option to not render them soon.

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Last edited by Bobboau on 02-05-2003 at 10:30 AM

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Old Post 02-05-2003 09:48 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

update: preleminary suport for insignias,
should I keep the thruster glow and insignia bitmaps as seperate files or should I hard code them?
if hard coded you would not have to wory about haveing to move the files but you wouldn't be able to change them.
currently there is no editing and it will likely stay that way for a while, I will eventualy use something akin to the decal code I used in FSO to help people in make insignias

just updated again, slightly better implementation, yes I will give you the option to not render them soon.

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Bobboau, bringing you products that work ......... In theory

Last edited by Bobboau on 02-05-2003 at 10:30 AM

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Old Post 02-05-2003 09:48 AM
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